Lilitu (CR 12)
Medium Outsider (Chaotic, Evil, Extraplanar, and Tanar'ri)
Alignment: Always chaotic evil
Initiative: +8 (Dex); Senses: darkvision 60 ft., Listen +22, and Spot +22
Languages: Abyssal, Common; telepathy 100 ft.
AC: 26 (+8 Dex, +8 natural), touch 18, flat-footed 18
Hit Dice: 14d8 (119 hp); DR: DR 10/cold iron or good
Fort +13, Ref +17, Will +14
Speed: 40 ft.
Space: 5 ft./5 ft. (10 ft. with stingers)
Base Attack +14; Grapple +17
Attack: 4 stingers +22 melee and claws +20 melee
Damage: Stingers 1d4+3 plus poison, claws 1d6+1
Special Attacks: Lilitus gift, Combat reflexes
Abilities: Str 17, Dex 26, Con 18, Int 19, Wis 20, Cha 30
Special Qualities: SR 23, immune to electricity, poison, resist acid 10, cold 10, fire 10, Tanarri traits, item use, mock divinity, shroud alignment, weakness: divine magic
Feats: Combat Reflexes; Dark Speech; Persuasive; Quicken Spell-Like Ability (suggestion); Weapon Finesse
Skills: Bluff +29, Concentration +21, Diplomacy +31, Disguise +27 (+29 acting), Forgery +21, Heal +22, Intimidate +31, Knowledge (religion) +21, Listen +22, Perform (any one) +27, Sense Motive +22, and Spot +22
Advancement: By character class
Climate/Terrain: Any land and underground
Organization: Solitary, see text
Treasure/Possessions: Standard
Source:
Fiendish Codex I
This demon could easily be mistaken for a beautiful woman at a glance, a lithe and graceful figure destined to inflame desire in those around her. A closer look, however, reveals sharp talons, vacant white eyes, and cloven feet, distorting and perverting that beauty into something far more disturbing. Burnt and broken fragments of wings protrude from her back, and her four writhing, ten-foot-long, sting-tipped tails give testament to her ruinous nature.
The sly and seductive lilitus are masters of mocking the divine. They infiltrate temples, corrupt priests, and slowly convert their victims to the worship of the demon lords.
Favored Class: cleric; see text
Cleric Spells Prepared (CL 9th):
5th - lesser planar binding*, mass cure light wounds, plane shift (DC 25), raise dead
4th - confusion* (DC 24), cure critical wounds (2), freedom of movement, imbue with spell ability
3rd - bestow curse (DC 23), cure serious wounds (3), dispel magic, nondetection* (DC 23)
2nd - cure moderate wounds (4), demoncall*, enthrall (DC 22), hold person (DC 22), silence (DC 22)
1st - command (DC 21), cure light wounds (4), demonflesh*, divine favor, shield of faith
0 - cure minor wounds (4), detect magic, mending
*Domain spell. Domains: Demonic, Trickery.
Spell-Like Abilities (CL 14th): At will - charm monster (DC 24), detect good, detect thoughts (DC 22), disguise self (DC 21, no limit on duration), fly, suggestion (DC 23), greater teleport (self plus 50 pounds of objects only), sending, tongues; 1/day - dominate person (DC 25), quickened suggestion (DC 23), symbol of persuasion (DC 26)
Item Use (Ex): A lilitu can use any magic item as though she had successfully used the Use Magic Device skill.
Lilitu's Gift (Su): Once per day, a lilitu can embrace a willing or helpless living creature as a standard action and grant it a +2 profane bonus to Charisma and a +2 profane bonus on saving throws. The effect persists for 24 hours or until the target creature is affected by a dispel chaos. Until the gift expires or is removed, the affected creature radiates chaos as if his alignment were chaotic. Moreover, its natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of bypassing damage reduction.
As long as the character possesses the gift, the lilitu's name (written in Abyssal) appears as a tattoo somewhere on the character's body. Most lilitu take pains to place this mark somewhere that's easily hidden. The recipient of a lilitu's gift cannot see his own tattoo. As long as the gift remains active, the lilitu can monitor the character's condition and location as if she had placed a status spell on that character. She can communicate telepathically with the character at all times, despite any intervening distance (even across planes), and by concentrating can observe the world around the character as if she were there in his place. Lilitus often use this ability to influence and trick a character into performing chaotic or evil acts. Accepting a lilitu's gift is a chaotic act and could have repercussions on the recipient's alignment.
A creature can resist gaining a lilitu's gift by making a DC 27 Will save. The save DC is Charisma-based.
Mock Divinity (Ex): A lilitu casts spells as a 9th-level cleric, except that she uses her Charisma score to determine bonus spells per day and spell saving throw DCs. She has access to the spheres of Demonic and Trickery. She cannot spontaneously cast cure or inflict spells, nor can she turn or rebuke undead.
Poison (Su): Stinger-Injury, Fortitude DC 21, 2d6 Wis/1d4 negative levels. The save DC is Constitution-based.
Shroud Alignment (Ex): Spells and spell-like abilities that have the good descriptor treat a lilitu as if her alignment was good. Magic items are similarly fooled.
Vulnerable to Divine Magic (Ex): A lilitus heretical nature renders her particularly susceptible to divine magic. She makes all saving throws against divine magic at a -2 penalty, and checks to overcome her spell resistance with a divine spell gain a +4 sacred bonus.
Strategy And Tactics
Like her lesser succubus kin, a lilitu prefers to avoid direct physical confrontations, relying on dominated minions or other allies who don't realize her true nature to rise to her defense. She remains at range, using her cleric spells or her spell-like abilities to support her allies. Given the time, she always has fly and freedom of movement in effect on herself before combat begins.
The first three rounds of combat are always augmented with quickened suggestions. Lilitus are particularly fond of suggesting armored characters quickly remove their armor so she can get a better look at them, or suggesting to divine spellcasters that their holy symbols and other religious paraphernalia has been corrupted by her presence and should be hurled away immediately.
Unlike a succubus, a lilitu is a fairly competent melee combatant. If forced into melee, a lilitu reverts to her true form and uses her stingers and claws against the nearest cleric, paladin, or other divine spellcaster, saving other targets for last.
Sample Encounter
Lilitus do nor usually enjoy the company of their own kind, finding them abrasive and off-putting. They regularly cavort with other kinds of demons, especially the more ambitious ones.
The Secret library (El 18): A 6th-level lilitu cleric named Ayarani made an exciting discovery while tormenting a priest of Wee Jas-namely, that the great cathedral of Wee Jas in the nation's capital city houses a secret library. That library is reputed to contain a map leading to a hidden vault, in which is stored the legendary Staff of Fraz-Urb'luu. After killing that cleric, Ayarani managed to infiltrate the great cathedral of Wee Jas, posing as a new cleric. She is slowly working her way into a position of power in the church, since only the high priest knows the route through the heavily guarded and trapped library. The PCs could learn of Ayarani's presence in the church as she begins corrupting its clergy in an attempt to get to the library below.
Ecology
Lilitus subsist on the profane joys of corrupting priesthoods and twisting the worship of the faithful to that of a particular demon lord. Their natures shield them from most forms of magical detection, and their ability to pose as powerful clerics goes a long way toward allowing them to gain an impressionable town's gratitude.
A lilitu is born from the ashes of a slain succubus. The ritual of transformation and ascension to lilitu form is different for each succubus but always involves a decadent and shocking ritual that culminates in the sacrifice of an entire congregation of faithful worshipers who believe they are worshiping a benign deity. The succubus must be able to cast divine spells and must lead the ritual (which is usually disguised to resemble a harvest ritual) to its climax - the burning of the church and its faithful in a fire set from a portal opened to one of the deepest furnaces of the Abyss. Typically, this portal is created by means of a gate (usually a spell cast by the succubus from a scroll). The succubus's body is consumed in a blast of supernaturally hot fire, but she is reborn from the ashes as a lilitu.
Environment: Lilitus can be encountered anywhere on the Abyss. On the Material Plane, they prefer urban regions where they can blend into crowds to more easily work their corruptions on religious society.
Typical Physical Characteristics: A lilitu's true form is a disturbing cross between a beautiful humanoid woman and a cruel demonic creature. It loses its wings in the transformation from succubi to lilitu, but retains burnt and ragged tatters that protrude from its shoulders. A lilitu stands 6 feet tall and weighs 125 pounds.
Society
A lilitu spends much of her time in an assumed form, usually that of a specific attractive humanoid who plays an increasingly important role in the local religious scene. Once she has corrupted a particular temple and its faithful to the worship of a demon lord, she leaves the temple in the able hands of a dominated minion and moves on to her next target. Over time, a lilitu creates a vast network of interconnected cults. outwardly worshiping different deities but in actuality paying homage to one of the rulers of the Abyss. She might need to teleport back and forth to renew dominations, but eventually her minions succumb to her influence so completely that when they learn the truth about their faith, they accept it gladly.
Lilitus regard other lilitus as competition, even if they are working for the same demon lord. A lilitu that learns of another's proximity turns all her resources to that interloper's destruction. Lilitus treat succubi with similar disdain, since any succubus can become a lilitu, given time. Most lilitus ascribe to the "kill them before they become trouble" approach to dealing with succubi. Some lilitus have even been known to hire adventurers to hunt down and destroy succubi - they take delight in the delicious irony of a group of do-gooders unknowingly working for an evil greater than that which they are sent to end.
Lilitus who have proven their worth on the Material Plane often serve demon lords as favored diplomats, messengers, spies, and assassins. They get along well enough with most other kinds of demons and are particularly fond of glabrezus.
Typical Treasure
A lilitu usually carries magical gear and equipment appropriate for an NPC of a level equal to her CR. For standard lilitus, this amounts to 27,000 gp in gear. You should customize a lilitus gear to match what clerics normally own in your campaign. A sample selection of gear follows (the items listed here are not calculated into the lilitus statistics above).
Standard Treasure: +1 glamered chain shirt, masterwork weapon associated with current disguised faith, pearl of power 3rd), amulet of mighty fists +1, incense of meditation, elixir of truth, miscellaneous jewelry worth 3,000 gp.
Advanced Lilitus
All lilitu clerics worship one of the demon lords (most of them worship Graz'zt or Malcanthet). Lilitus also make excellent bards and sorcerers; those that reach a level that grants access to 2nd-level arcane spells often start taking levels in mystic theurge. Many lilitus instead progress as thaumaturgists, swapping out their Persuasive feat for Spell Focus (conjuration).
Lilitu Lore
Characters with ranks in Knowledge (the planes) can learn more about lilitus. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
| DC | Result |
| 24 | A lilitu takes great delight in corrupting priests into unknowing worshipers of demon lords. |
| 29 | Lilitus have poisonous stingers that cloud the senses and leech away life energy. |
| 34 | A lilitu can grant a boon to a mortal creature that augments beauty, eloquence, and personal magnetism while also increasing health, reflexes, and willpower. |
| 39 | Lilitus are masters of trickery and can pose as clerics with such skill that even magic cannot reveal their deception. |