Kython Broodling (CR 1)

Small Aberration
Alignment: Always neutral evil
Initiative: +2 (Dex); Senses: Listen +6
Languages: Do not speak but understand Kython


AC: 18 (+1 size, +2 Dex, +5 natural), touch 13, flat-footed 16
Hit Dice: 2d8+2 (11 hp)
Fort +1, Ref +2, Will +4
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: Bite +3 melee and tail +2 melee
Full Attack: Bite +3 melee and tail +2 melee
Damage: Bite 2d6+1, tail 1d4
Special Attacks: Poison
Abilities: Str 13, Dex 15, Con 12, Int 7, Wis 12, Cha 9
Special Qualities: Kython traits
Feats: Multiattack (B); Weapon Finesse (tail) (B)
Skills: Escape Artist +6, Hide +9, Listen +6, and Move Silently +6
Advancement: 3-5 HD (Small)
Climate/Terrain: Any land and underground
Organization: Solitary or swarm (3-10)
Treasure/Possessions: None

Source: Book of Vile Darkness

When a group of powerful fiends were trapped on the Material Plane, they attempted to create more of their kind through magical means. The result was a swarm of little, eyeless, reptilian creatures that displayed some insectoid traits as well. As these creatures matured, they took on varied forms. None of them were loyal to the fiends that created them, but they were wholly evil nonetheless. Their creators called them kythons. Because of their origin, they have been called earth-bound demons as well.

Kythons have spread throughout the world, breeding rapidly. Their eggs look like wet, mucus-covered stones. They seem interested only in eating and propagating their species; they are entirely without mercy, pity, or compassion for any other creature. As they mature, each answers only to those more powerful than themselves, so slaughterkings are the highest kython authority -- at least so far. Given time, the kythons may grow into new forms that are even more specialized and powerful.

Kythons speak a strange smattering of both Infernal and Abyssal, but only to each other, never to others. Broodlings do not speak, but understand the commands of other kythons.

Newly hatched kythons, or broodlings, have no functional arms. Instead, they look like massive, tooth-filled mouths in eyeless, carapace-covered heads on two short legs, with a long, whiplike tail. Coloration varies wildly, from dark green to black to orange-white.

Combat

Kythons enjoy tearing their prey to shreds, though they are intelligent enough to make good use of weapons. Most kythons have a chance to possess a special weapon.

Both the bite and the tail sting of the broodling are poisonous.

Poison (Ex): A broodling delivers its poison (Fort DC 12) with each successful sting or bite attack. The initial and secondary damage is the same (1d6 points of Constitution damage).

Kython Traits: All kythons are eyeless but have blindsight to a range of 60 feet. They are all immune to acid and cold and possess fire resistance 20 and electricity resistance 20.