Kigrid (CR 5)

Medium Aberration
Alignment: Often neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., scent, Listen +8, and Spot +8


AC: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Hit Dice: 9d8+18 plus 3 (61 hp)
Fort +5, Ref +4, Will +7
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +10
Attack: Bite +10 melee
Full Attack: Bite +10 melee and 2 claws +8 melee
Damage: Bite 1d6+4, Claw 1d6+2
Special Attacks: Improved grab, poison, psionics, rake 1d6+1 plus poison
Abilities: Str 18, Dex 13, Con 14, Int 7, Wis 12, Cha 11
Special Qualities: -
Feats: Multiattack; Run; Toughness; Track
Skills: Climb +7, Hide +8, Jump +12, Listen +8, Move Silently +5, Spot +8, and Survival +9
Advancement: 10-15 HD (Medium); 16-27 HD (Large)
Climate/Terrain: Underground
Organization: Solitary or pack (4-9)
Treasure/Possessions: None

Source: Lords of Madness

Somewhat feline in build, this stocky quadruped has a short tail, muscular legs, a thick neck, and a flat, broad head. Its fur is stone-gray in color. Its has large eyes of dull red, and its snout and jaws are and full of small, sharp teeth.

Dangerous underground predators, kigrids attack any potential prey they encounter. They are persistent and determined stalkers, using their darkvision and scent abilities to identify and follow their quarry.

Kigrids are cunning hunters that try to force their prey into dead-end tunnels, off cliff edges, and into other obstacles to prevent their escape. If their quarry puts up determined resistance, the kigrids might negotiate or withdraw if the entire pack is in danger. Kigrids seem to understand most spoken languages (perhaps this is a latent psionic ability) and can reply in Undercommon with a growling, howling voice.

Combat

A kigrid pulls down prey with its powerful bite. It uses its poisonous rake to finish off grappled opponents. A kigrid cannot begin a grapple and perform a rake attack in the same round.

Improved Grab (Ex): To use this ability, a kigrid must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and makes two rake attacks against its foe.

Poison (Ex): Injury, Fortitude DC 16, initial and secondary damage 1d4 Dex. A kigrid delivers its poison only with its rake special attack (it has poison spurs near its rear claws). The save DC is Constitution-based.

Psionics (Sp): 3/day - blink, daze monster (DC 12), detect thoughts (DC 12). Caster level 5th. The save DCs are Charisma-based.

Rake (Ex): Attack bonus +10, damage 1d6+2 plus poison (see above). A kigrid makes two rake attacks when it attacks a grappled opponent.

Skills: Kigrids have a +4 racial bonus on Hide, Listen, Move Silently, and Spot checks, and a +8 racial bonus on Jump and Survival checks.

Illithidae

Creatures that originated in the same alien and hostile world as the mind flayers, the illithidae are an order of creatures that are related to mind flayers in much the same way that terrestrial animals such as wolves, bears, or apes share some kinship with humans. Several of the more common examples of these creatures are presented below. They inhabit underground areas where illithid lairs or cities can be found. It's unknown whether these beasts are simply attracted to the regions where mind flayers live or are deliberately domesticated by illithids.