Gorilla, Behemoth (CR 19)

Huge Outsider
Alignment: Always neutral
Initiative: +12 (+8 Dex, +4 Improved Initiative); Senses: scent and Spot +23


AC: 38 (-2 size, +8 Dex, +22 natural), touch 16, flat-footed 30
Hit Dice: 21d8+252 (366 hp)
Fort +24, Ref +20, Will +16
Speed: 60 ft., climb 30 ft.
Space: 20 ft./20 ft.
Base Attack +21; Grapple +39
Attack: 2 claws +29 melee, bite +24 melee
Damage: Claw 4d8+10, bite 3d10+5
Special Attacks: Rend 8d8+15
Abilities: Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12
Special Qualities: SR 30
Feats: Dodge; Improved Initiative; Iron Will; Mobility; Power Attack; Spring Attack; Endurance
Epic feats: Epic Toughness
Skills: Balance +32, Climb +42, Intimidate +22, Jump +25, Move Silently +29, and Spot +23
Advancement: 22-42 HD (Huge)
Climate/Terrain: Warm forest and warm mountains
Organization: Solitary or company (5-8)
Treasure/Possessions: None

Source: Epic Level Handbook

Behemoths are outsiders in animal form that are of epic proportions, even larger and more powerful than dire animals.

Behemoths resemble natural animals in almost all aspects, but they are grossly larger than their natural counterparts, hailing from beyond the Prime Material plane. They are more intelligent than their mundane counterparts, and their otherworldliness confers a level of magical fortitude not found in earthbound versions.

A behemoth gorilla stands 25 feet tall or more and weighs close to 20,000 pounds. It has long claws and sharp teeth.

Combat

A behemoth gorilla can rend opponents with its claws, as well as deliver a nasty bite. The creature can also attempt to grapple and pin, then claw the prone opponent.

Rend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.