Feyri (CR 2)
Medium Outsider (Native)
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: Listen +2 and Spot +3
AC: 15 (+1 Dex, +4 chain shirt), touch 11, flat-footed 14
Hit Dice: 1d8 (4 hp); DR: DR 10/magic
Fort +1, Ref +3, Will +2
Speed: 30 ft., fly 40 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Longsword +2
Full Attack: Longsword +2
Damage: Longsword 1d8+1
Special Attacks: Demonic abilities
Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 8
Special Qualities: Demonic abilities, elven traits, change shape
Feats: Stealthy
Skills: Bluff +3, Hide 4, Listen +2, Move Silently +2, Search +3, and Spot +3
Advancement: By character class
Climate/Terrain: Any land and underground
Organization: Solitary, band (2-8), or house (10-20)
Treasure/Possessions: Standard
Source:
Monster Compendium: Monsters of Faerûn
The effects of having a supernatural being such as a demon in your heritage last many generations. Planetouched is a general word used to describe those who can trace their bloodline back to an outsider, usually a fiend or a celestial.
Fey'ris are tieflings descended from elves and demons.
Fey'ris vary widely in their appearance, though in general form they resemble gold elves -tall, noble elves with bronze skin, hair of copper, black, or golden blond. All fey'ris have additional features reflecting their fiendish heritage - fine scales covering their bodies, huge bat-like wings, fiery red eyes, and long, pointed tails.
Fey'ris speak Common, Elven, and Abyssal.
Combat
Fey'ris often have character classes and advance well beyond the basic statistics presented above. They can use any weapon and armor permitted by their class, and they supplement their class abilities with special powers deriving from their heritage.
Demonic Abilities: Each fey'ri has four special abilities drawn from following list:
- charm person
- clairaudience/clairvoyance
- damage reduction 10/+1
- darkness
- detect thoughts
- dimension door
- enervation
- fire resistance 10
- suggestion
- +2 racial bonus on saves against electricity
- +2 racial bonus on saves against poison
Fey'ris can use their spell-like abilities once per day; their caster level is 1st level or their character level.
Elven Traits (Ex): Like elves, fey'ris benefit from a number of racial traits.
- immunity to sleep spells and effects
- +2 racial bonus on Will saves against enchantment spells or effects
- Low-Light Vision: Fey'ris can see twice as far as a human in starlight, moonlight, torchlight, etc. They also retain the ability to distinguish color and detail under these conditions.
Alternate Form (Su): Like their succubus and incubus ancestors, fey'ris can change their shape at will, though they are limited to humanoid forms of approximately their own height and weight.
Skills: Fey'ris gain a +2 racial bonus on Bluff, Hide, Listen, Search, and Spot checks.
Fey'ri Characters
A fairy's favored class is sorcerer.
In the Realms
The fey'ris are descended from three lesser noble houses of the gold elves, part of the High Forest kingdom of Siluvanede. Thousands of years ago, these elves fell under the sway of House Dlardrageth - a family of half-fiend elves exiled from the eastern elven lands of Arcorar. When Siluvanede was defeated by the moon elves of Sharrven and Eaerlann (their neighbors in the High Forest), members of these houses bred with demons in an attempt to strengthen their bloodlines. Centuries later, in -2770 DR, the fey'ris first unleashed their magical power in revenge, sending monstrous hordes against the elves of Sharrven, destroying their realm.
In the Year of Unfettered Secrets (880 DR), the fey'ris precipitated the fall of Ascalhorn two years later by helping a few wizards summon demons to oppose the devils that virtually ruled the fortress. In the resulting chaos, the elves of Eaerlann discovered the fey'ris and imprisoned them in several citadels hidden in the northern High Forest that House Dlardrageth had established millennia before. After the destruction of Hellgate Keep in the Year of the Gauntlet (1369 DR), the fey'ris were released. They joined in an alliance with the remaining half-fiends of House Dlardrageth, and from there have spread to threaten the North.