Ettin (CR 6)
Large Giant
Alignment: Usually chaotic evil
Initiative: +3 (-1 Dex, +4 Improved Initiative); Senses: low-light vision, Listen +10, and Spot +10
AC: 18 (-1 size, -1 Dex, +7 natural, +3 hide), touch 8, flat-footed 18
Hit Dice: 10d8+20 (65 hp)
Fort +9, Ref +2, Will +3
Speed: 40 ft. (30 ft. in hide armor)
Space: 10 ft./10 ft.
Base Attack +7; Grapple +17
Attack: Morningstar +12 melee or javelin +5 ranged
Full Attack: 2 morningstars +12 melee; or 2 javelins +5 ranged
Damage: Morningstar 2d6+6; javelin 1d8+6
Special Attacks: -
Abilities: Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11
Special Qualities: Superior two-weapon fighting
Feats: Alertness; Improved Initiative; Iron Will; Power Attack
Skills: Listen +10, Search +1, and Spot +10
Advancement: By character class
Climate/Terrain: Cold hills
Organization: Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears); band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)
Treasure/Possessions: Standard
Source:
Monster Manual
Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night. Their two heads make them exceptionally sharp-eyed and alert. They are excellent guardians and scouts.
An ettin has orc-like facial features and pink to brownish skin. It never bathes if it can help it, which usually leaves it so grimy and dirty its skin resembles thick, gray hide (ettins that don't smell bad are rare indeed). An ettin has long, stringy, unkempt hair and large, yellowing, often rotten teeth. Adult ettins are about 13 feet tall and weigh 5,200 pounds. They live about 75 years.
Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages must succeed at an Intelligence check (DC 15) to communicate with an ettin. Check once for each bit of information: If the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5. Ettins talk among themselves without difficulty; despite their low Intelligence, and a lone ettin often whiles away the hours chatting with itself.
Combat
Though ettins aren't very intelligent, they are cunning fighters. They prefer to ambush their victims rather than charge into a straight fight, but once the battle has started, an ettin usually fights furiously until all enemies are dead.
Superior Two-Weapon Fighting (Ex): An ettin fights with a club or spear in each hand. Because each of its two heads controls an arm, the ettin does not suffer an attack or damage penalty for attacking with two weapons.
Skills: An ettin's two heads give it a +2 racial bonus to Listen, Spot, and Search checks.
Ettin Society
Ettins like to establish their lairs in remote, rocky areas. They dwell in dark, underground caves that stink of decaying food and offal. They tolerate other creatures, such as orcs, if these can he useful in some way. Otherwise, ettins tend to be violently isolationist, crushing trespassers without question.
Ettins are generally solitary, and mated pairs stay together for only a few months after a child is born. Young ettins mature quickly. Within eight to nine months after birth, they are self-sufficient enough to go off on their own.
On rate occasions, a particularly strong ettin may gather a small group, or gang, of ettins. This gang stays together only as long as the leader is undefeated. Any major defeat shatters the leader's hold over the others, and they go their separate ways.
Ettins place little value on wealth but are canny enough to understand its value to others. They collect treasure only because it can buy them the services of goblins or orcs. These lesser creatures sometimes build traps around ettins' lairs, or help them fight off powerful opponents.