Elemental, Greater, Earth (CR 9)

Huge Elemental (Earth and Extraplanar)
Alignment: Usually neutral
Initiative: -1 (Dex); Senses: darkvision 60 ft., Listen +14, and Spot +14
Languages: Terran


AC: 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20
Hit Dice: 21d8+105 (199 hp); DR: DR 10/-
Fort +17, Ref +6, Will +9
Speed: 30 ft.
Space: 15 ft./15 ft.
Base Attack +15; Grapple +33
Attack: Slam +23 melee
Full Attack: 2 Slams +23 melee
Damage: Slam 2d10+10
Special Attacks: Earth mastery, push
Abilities: Str 31, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Special Qualities: Elemental, earth glide
Feats: Alertness; Awesome Blow; Cleave; Great Cleave; Improved Bull Rush; Improved Sunder; Iron Will; Power Attack
Skills: Listen +14 and Spot +14
Advancement: 22-23 HD (Huge)
Climate/Terrain: Elemental Plane of Earth
Organization: Solitary
Treasure/Possessions: None

Source: Monster Manual

Elementals are incarnations of the elements that compose existence. They are as wild and dangerous as the forces that birthed them.

Earth elementals are immensely strong and tough: The larger ones can pound almost anything into rubble. They seldom leave their home plane except when summoned elsewhere by a spell.

An earth elemental looks like a very large, stony humanoid. When summoned to the Material Plane, it is made of whatever types of dirt, stones, precious metals, and gems it was conjured from. The elemental always has a cold, expressionless face with a mouth-like opening, and two eyes that sparkle lie multifaceted gems.

Earth elementals speak Terran but rarely choose to do so. Their voices sound like an echo in a deep tunnel, the rumbling of an earthquake, or the grinding of stone on stone.

Combat

Though an earth elemental moves slowly it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth's surface. It cannot swim, however, and, must either walk around a body of water or go through the ground under it. An earth elemental can move along the bottom of a body of water but prefers not to.

Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or waterborne, the elemental suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.)

Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks.

Elemental: Immune to poison, sleep, paralysis, and stun. Not subject to critical hits.