Chupacabra (CR 3)
Small Monstrous Humanoid
Alignment: Usually neutral evil
Initiative: +5 (Dex); Senses: Spot +4
AC: 19 (+1 size, +5 Dex, +3 natural), touch 16, flat-footed 19
Hit Dice: 3d8+9 (22 hp)
Fort +4, Ref +8, Will +5
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +5
Attack: Claw +8 melee
Full Attack: 2 claws +8 melee and bite +3 melee
Damage: Claw 1d4+2, bite 1d4+1
Special Attacks: Blood drain, improved grab
Abilities: Str 14, Dex 20, Con 17, Int 9, Wis 15, Cha 8
Special Qualities: Camouflage, uncanny dodge
Feats: Improved Grapple; Weapon Finesse
Skills: Hide +19, Jump +16, Move Silently +7, and Spot +4
Advancement: 4-6 HD (Small), 7-9 HD (Medium)
Climate/Terrain: Warm plains
Organization: Solitary, pair, pack (3-6), or horde (10-20)
Treasure/Possessions: None
Source:
Dragon #343
This small, bestial humanoid has large red eyes, long claws, and needlelike fangs. Its furred body has a row of spines along its back, and its legs are strong and poised to leap.
Chupacabras are small, savage creatures that feed solely on mammalian blood. They are also known as "goat-suckers" for their penchant for preying on livestock. After sneaking into civilized land, a pack of chupacabras can drain entire herds of cows, goats, or sheep dry in a matter of days. In addition, some chupacabras have developed a taste for humanoids, pouncing on children, the elderly, and any other victim generally incapable of putting up a fight. Halfling communities frequently fall victim to these creatures, as halflings are typically weaker and slower than many other humanoids. Despite their intelligence, chupacabras possess no culture, merely a primitive cunning and skill at hunting.
Rumor has it that a breed of chupacabra has grown thin membranous wings and is capable of flight. Such creatures are identical to normal chupacabras, but have lost the racial bonus to Jump checks and instead have a fly speed of 40 feet (poor maneuverability).
Chupacabras stand about 3 feet tall and weigh 40 pounds. They do not speak, but some show evidence of understanding Common.
Combat
Chupacabras prefer to attack from hiding, grappling their prey and draining blood as soon as possible. Once gorged on blood, they retreat to digest their meal. If out numbered, they readily flee, returning later with a larger pack to deal with their foes.
Blood Drain (Ex): A chupacabra drains blood for 1d4 points of Constitution damage each round it maintains a pin. A chupacabra can feed on 12 points of Constitution before it can feed no more, growing bloated and sluggish. Treat a gorged chupacabra as fatigued until it has a chance to rest.
Improved Grab (Ex): In order to use this ability, a chupacabra must hit a Medium or smaller opponent with a claw attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If the chupacabra pins its opponent, it can drain blood.
Camouflage (Ex): Chupacabras can change their coloration to blend in with their surroundings, gaining a +20 bonus on all Hide checks. In addition, they can hide without cover or concealment.
Uncanny Dodge (Ex): A chupacabra retains its Dexterity bonus to Armor Class when flat-footed.
Skills: A chupacabra gains a +8 racial bonus on Jump checks.