Bugbear (CR 2)
Medium Humanoid (Goblinoid)
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., scent, Listen +4, and Spot +4
AC: 17 (+1 Dex, +3 natural, +2 leather, +1 small shield), touch 11, flat-footed 15
Hit Dice: 3d8+3 (16 hp)
Fort +2, Ref +4, Will +1
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Morningstar +5 melee; or javelin +3 ranged
Full Attack: Morningstar +5 melee; or javelin +3 ranged
Damage: Morningstar 1d8+2; or javelin 1d6+2
Special Attacks: -
Abilities: Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9
Special Qualities:
Feats: Alertness; Weapon Focus (morningstar)
Skills: Climb +3, Hide +4, Listen +4, Move Silently +6, and Spot +4
Advancement: By character class
Climate/Terrain: Temperate Mountains
Organization: Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Treasure/Possessions: Standard
Source:
Monster Manual
The biggest and strongest of the goblinoids, bugbears are even more aggressive than their relatives. They live by hunting any creature weaker than themselves.
Bugbears are large and very muscular, standing 7 feet tall. Their hides vary in color from light yellow to yellow-brown, with thick, coarse hair of brown to brick red. Their eyes resemble those of a savage animal, being greenish-white with red pupils, and they have wedge-shaped ears. A bugbear's mouth is full of long, sharp fangs, and its nose is much like that of a bear, with the same fine sense of smell. This feature earned them their name, though they are not related to bears. Their tough hides and sharp claws also resemble those of bears, but they are far more dexterous.
Bugbears speak Goblin and Common.
Combat
Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group who, if they spy prey, return to report and bring up reinforcements. Bugbear attacks are coordinated, and their tactics are sound if not brilliant.
Skills: Bugbears receive a +4 racial bonus to Move Silently checks.
Bugbear Society
Bugbears prefer subterranean locations such as caverns and dungeons, dwelling in small tribal units. A single bugbear, usually the biggest and meanest, leads each tribe. A tribe has as many young as it has adults. Children do not join the adults in the hunt, but they will fight to protect themselves or their lairs.
Bugbears have only two genuine goals in life: food and treasure. Prey and intruders are considered a valuable source of both. The extremely greedy creatures prize anything shiny including arms and armor. They never miss an opportunity to increase their hoards through theft, plunder, and ambush. On rare occasions they parley with other beings if they believe something can be gained, but they are not skilled negotiators, losing their patience quickly if such encounters run overlong. They are sometimes found commanding goblins and hobgoblins whom they bully mercilessly.
These creatures survive primarily by hunting, and they eat whatever they can bring down. Any creature is a legitimate source of food, including monsters and even their own smaller kin. When game is scarce, bugbears turn to raiding and ambush to fill their stewpots.
Most bugbears revere a deity called Hruggek, who delights in ambushes followed by furious combat.
Bugbear Characters
A bugbear's favored class is rogue. Most bugbear leaders are fighters or fighter/rogues. Bugbear clerics worship Hruggek (favored weapon: morningstar) and can choose any two of the following domains: Chaos, Evil, Trickery, and War.