Blue (CR 1/2)
Small Humanoid (Goblinoid)
Alignment: Usually neutral evil
Initiative: +0; Senses: darkvision 60 ft., Listen +4, and Spot +4
AC: 15 (+1 size, +4 Inertial Armor), touch 11, flat-footed 15
Hit Dice: 1d8 (4 hp)
Fort +0, Ref +2, Will +2
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Halfspear +0 melee; or javelin +1 ranged
Full Attack: Halfspear +0 melee; or javelin +1 ranged
Damage: Halfspear 1d6-1; or javelin 1d6-1
Special Attacks: -
Abilities: Str 8, Dex 11, Con 11, Int 12, Wis 14, Cha 8
Special Qualities: psionics
Feats: Improved Inertial Armor
Skills: Hide +6, Listen +4, Move Silently +5, and Spot +4
Advancement: By character class usually psion)
Climate/Terrain: Temperate and warm land and underground
Organization: Solitary, patrol (1-2 blues and 4-8 goblins), task force (2-4 4th-level blue psions and 4-8 3rd-level goblin warriors), or as part of goblin organization (1 4th- level blue psion per 20 goblin adults)
Treasure/Possessions: Standard
Source:
Psionics Handbook
Blues - psionic goblins - are born different. Their bluish skin sets them apart immediately, which is generally enough to ensure their destruction. Enlightened goblin communities attempt to preserve their blues, since those that survive to adulthood augment the tribe.
A blue is often smaller than an average goblin, with noticeably blue-tinged skin, unsloped forehead, and eyes less dull than usual. Otherwise they resemble their kin. They generally dress in short leather robes, dyed black.
Blues speak Goblin and Common.
Combat
Blues support other normal goblins in combat and often are called upon to lead a gang of goblins (from the rear) into battle. This is especially true when a blue has achieved a few class levels in psion.
Psionics (Sp): At will - charm person, far hand, and finger of fire. These abilities are as the powers manifested by an 8th-level psion.
Attack/Defense Modes (Sp): At will - ego whip, mind thrust/empty mind, mental barrier.
Blue Society
Blues are often poorly integrated into a goblin tribe. Common goblins rail against them (but not in their presence) and leaders don't trust them: It is not uncommon for blues to be killed by their own kin out of fear. As such, blues are often extremely paranoid - those that survive do so because they have become cruel, cunning, and dangerous. Blues live apart in a cave of their own, but since they depend on the tribe for protection, they do not often stray too far.
In a tribe containing more than one blue, a "Blue Council" may secretly gain control and thereafter manipulate the titular leader from behind the scenes. Such tribes are far more dangerous than those that slay their blues early on.
Blue Characters
A blue's favored class is psion.