Bazim-Gorag the Firebringer (CR 21)

Large Outsider (Chaotic, Evil, and Extraplanar)
Alignment: Chaotic evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: all-around vision, darkvision 60 ft., Listen +29, and Spot +29
Languages: Telepathy 100 ft.


AC: 40 (-1 size, +3 Dex, +6 insight, +22 natural), touch 18, flat-footed 37
Hit Dice: 25d8+225 (339 hp); DR: DR 15/epic and lawful
Fort +25, Ref +17, Will +18
Speed: 30 ft.
Space: 10 ft./10 ft. (15 ft. with glaive)
Base Attack +25; Grapple +40
Attack: +4 flaming burst unholy glaive +46 melee or claw +41 melee
Full Attack: +4 flaming burst unholy glaive +46/+41/+36/+31 melee and 2 bites +36 melee, or 2 claws +41 melee
Damage: +4 flaming burst unholy glaive 2d8+20/19-20/X3 plus 1d6 fire plus 2d10 flaming burst plus 2d6 unholy, bites(2) 2d10+5, claws(2) 2d8+11
Special Attacks: Incandescent aura, incinerating strike 3/day, spell-like abilities
Abilities: Str 32, Dex 17, Con 28, Int 19, Wis 18, Cha 24
Special Qualities: change shape, double mind, fast healing 10, immunity to fire, petrification, and poison, outsider traits, pernicious fire, resistance to acid 10, cold 10, electricity 10, and sonic 10, SR 30, summon slaad
Feats: Cleave; Great Cleave; Great Fortitude; Improved Critical (glaive); Improved Initiative; Improved Sunder; Leadership; Power Attack; Weapon Focus (glaive)
Skills: Balance +23, Bluff +27, Concentration +29, Diplomacy +33, Disguise +19 (+21 to act in character), Gather Information +27, Hide +24, Intimidate +9, Knowledge (arcana) +24, Knowledge (religion) + 24, Knowledge (the planes) +24, Listen +29, Move Silently +23, Search +26, Sense Motive +29, Spellcraft +26, and Spot +29
Advancement: -
Climate/Terrain: The Supreme Throne
Organization: Solitary
Treasure/Possessions: Double standard, plus Large +4 flaming burst unholy glaive and +4 ring of protection

Source: Champions of Ruin

Larger than an ogre, this hulking creature combines the features of a muscular human and a frog or toad. Its skin is a mottled red-gold, and two froglike heads sprout from its shoulders, each with a gaping maw full of sharp teeth. It carries a huge glaive of black iron, wreathed in dark flame.

In the Year of Oaths Forsaken (-626 DR), a cabal of wizards cast out from Netheril formed an arcane college atop a ruined dwarf stronghold, Andalbruin, in the foothills of the Forest Hills. They built a village and a tower to hold their college of magic, which they called Selskartur, the Tower of the Star. But in the Year of Rumbling Earth (-585 DR), a troll warlord named Haiska Thaug amassed an army of savage humanoids and descended from the north upon the elves of Rilithar, and the Tower of the Star stood directly in the troll lord's path.

In his desperation, the master of the tower, the Ar-Magus Ilviroon, cast a gate spell and summoned the slaad lord Bazim-Gorag to destroy Harska Thaug's army. Bazim-Gorag obliged, driving the troll horde from the valley. But the price the slaad lord demanded in payment for his services was high, and when Ilviroon balked, Bazim-Gorag attacked, razing the Tower of the Star and slaying several of its senior wizards. Ilviroon retaliated by luring Bazim-Gorag into a trap and imprisoning him, via a powerful binding spell cast in cooperation with several of the surviving wizards, in a chamber beneath the burned-out tower. As part of the binding, he set the conditions for Bazim-Gorag's rite of unbinding, but he told no one the formula.

The following winter, Harska Thaug returned with an even greater army, and once more the ar-magus was forced to turn to Bazim-Gorag for aid. But when the slaad lord demurred, Ilviroon was forced to confront the troll horde alone, and in the ensuing battle he was slain. With him died the secret rite of unbinding needed to free Bazim-Gorag from his prison. Harksa Thaug completed the destruction of the tower that Bazim-Gorag had begun.

In the centuries since the fall of the tower, numerous adventuring parties have explored the upper levels of the citadel, which has come to be known as the Dungeon of the Ruins, without ever discovering Bazim-Gorag's prison. Then, seventeen years ago, a group called the Company of the Riven Orb unearthed his hidden vault but were unable to free him from his magical prison. Since that time, Bazim-Gorag has managed to lure dozens of evil beings into his service. Calling themselves the Acolytes of the Hidden Flame, they have been working diligently to discover the rite of unbinding that will free their lord.

Bazim-Gorag is a slaad lord, one of the most powerful slaadi in existence, tainted by the same malignant forces that transform gray slaadi into death slaadi. Like the other slaad lords, Bazim-Gorag is a champion of chaos. He hungers to spread chaos through unchecked destruction, murder, woe and fire. Bazim-Gorag creates conflagrations and wields fire with all the malevolent glee of a mighty red dragon.

Bazim-Gorag has come to hate Faerûn, the realm of his long imprisonment, with a vitriolic ire that can only be sated with a burning the likes of which the North has never seen - if only he can be freed to wreak his vengeance.

Combat

Bazim-Gorag does not attack those who wander into his reach if he believes the would-be foes can be turned to the purpose of freeing him from his prison. The slaad lord often uses his change shape ability to approach potential allies in a nonthreatening guise, usually that of a tall, handsome lord with red hair and bronze armor. He is willing to offer power, wealth, even a promise of future service to attain his freedom (although honoring promises is not Bazim-Gorag's strong suit). Only when he is certain that intruders into his lair cannot or will not help him does he attack. After twenty centuries of imprisonment, Bazim-Gorag is inclined to toy with his victims and draw out a fight simply for its entertainment value.

In a deadly contest, Bazim-Gorag uses his double mind ability to launch repeated fire attacks with his spell-like abilities, while hacking his foes to pieces with his physical attacks. He saves his incinerating strike for use against an opponent who has managed to seriously annoy or injure him. Bazim-Gorag's natural weapons, as well as any weapon he wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. He also receives a +6 insight bonus on any attacks (this bonus is factored into the statistics above).

Change Shape (Su): Bazim-Gorag can shift between his natural form and any humanoid form at will as a standard action. He gains the size, natural weapons, movement modes, and extraordinary special attacks of his new form, but loses those of his original form. He retains all other special attacks and qualities of his original form. Bazim-Gorag retains the ability scores, hit points, and saves of his original form. He remains in one form until he chooses to assume a new one. A change in form cannot be dispelled, but he will revert to his natural form if killed. A true seeing spell reveals his natural form. When he assumes another shape, his magical glaive automatically adjusts in size to suit the new shape. Its base damage adjusts to the new size, but its other enhancements remain the same.

Bazim-Gorag gains a +10 bonus on Disguise checks if he uses this ability to create a disguise. However, when he speaks, his voice often changes in pitch as his two heads (one hidden by magic but there nonetheless) finish each others' sentences.

Incandescent Aura (Su): Bazim-Gorag can wreathe his body in a flaming aura as a free action. Anyone within 20 feet of the slaad lord takes 6d6 points of fire damage per round and must make a DC 31 Reflex save or catch fire. The save DC is Constitution-based.

Incinerating Strike (Su): Three times per day, Bazim-Gorag can declare-an incinerating strike with a melee attack. If the attack hits, he deals 100 points of fire damage (Fortitude save DC 31 for half) in addition to his normal melee damage. Any creature slain by this attack is utterly consumed in fire, as if subjected to a destruction spell. The save DC is Constitution-based.

Spell-Like Abilities: At will - animate objects, chaos hammer (DC 21), cloak of chaos, deeper darkness, detect good, detect law, detect magic, detect thoughts, fear (DC 21), fire storm (DC 25), greater dispelling, invisibility, shatter (DC 19), telekinesis (DC 22), teleport without error, wall of fire, word of chaos (DC 24); 3/day - dispel law (DC 22), divination, hold monster (DC 22), meteor swarm (+27 ranged touch, DC 26), power word stun, true seeing; 1/day - geas/quest, power word kill, vision, weird (DC 26). Caster level 20th.

All-Round Vision (Ex): Bazim-Gorag gains a +4 racial bonus to Search and Spot checks (already included in the statistics), and he cannot be flanked.

Double Mind (Ex): Bazim-Gorag has two brains and two personas. One brain can direct his body while the other engages in a completely unrelated activity, such as conversation or the use of his spell-like abilities. In combat, Bazim-Gorag gains a bonus standard action each turn, which can be used only to perform a mental activity, such as using a spell-like ability or a skill based on a mental ability score.

Bazim-Gorag is treated as two independent creatures for purposes of targeting him with a mind-affecting effect. A spell that affects only one target can affect one of Eazim-Gorag's minds but not both. If one of Bazim-Gorag's minds is incapacitated or affected in some way, Eazim-Gorag loses his bonus action. If Bazim-Gorag is subjected to a mind-affecting effect that can affect two or more creatures at once, each of his to minds saves separately and is affected separately.

As long as one of Bazim-Gorag's minds remains unaffected by a particular effect, the affected mind gains a new saving throw each round, to shake off the effect. If both minds are affected by the same effect, Bazim-Gorag is affected normally.

Pernicious Fire (Su): Bazim-Gorag's spell-like abilities with the fire descriptor are empowered, and thus deal 50% more damage than would normally be indicated.

Summon Slaad (Sp): This ability is currently unavailable to Bazim-Gorag in his binding. If free, Bazim-Gorag can automatically summon 1 death slaad or 1d4+1 blue slaad once per day.

Telepathy (Su): Bazim-Gorag can communicate telepathically with any creature within 100 feet that has a language.