Asherati (CR 1/2)

Medium Humanoid
Alignment: Usually neutral
Initiative: +1 (Dex)


AC: 17 (+1 Dex, +2 natural armor, +3 studded leather, +1 light steel shield), touch 11, flat-footed 16
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +1, Will -1
Speed: 30 ft., burrow (sand only) 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Eagles claw +2 melee
Full Attack: Eagles claw +0 melee and eagles claw +0 melee
Damage: Eaglee claw 1d6+1/18-20
Special Attacks: -
Abilities: Str 13, Dex 13, Con 12, Int 8, Wis 9, Cha 8
Special Qualities: Asherati traits, body lamp, sandswim
Feats: Two-Weapon Fighting
Skills: Intimidate +3
Advancement: By character class
Climate/Terrain: Warm deserts
Organization: Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 ashworms, and 2-5 riding ashworms)
Treasure/Possessions: Standard

Source: Sandstorm

This humanoid's skin is a dull red, and it seems as a light shines behind it. She has no body hair, and her eyes are ivory white. Lithe rather than thin, this creature wears tight leather armor, as if seeking to further streamline her body.

Asheratis are a geographically established people who live below the silky sands and dusts of suitable wastelands, rising to the surface to hunt for food, socialize and trade with other races, and make war upon their enemies.

Asheratis stand about 5-1/2 feet tall and usually weigh slightly more than 150 pounds. Asheratis are graceful swimmers of the dunes, and thus eschew excessive clothing or equipment, wearing only minimal, skin-hugging garments for modesty's sake. Some wear tight hide or streamlined leather armor, which does not hinder their progress through the sands.

Asheratis speak their own language and Common.

Most asheratis encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.

Combat

Asheratis prefer to attack from ambush, hiding in the sand then rising up en masse around their foe.

Asherati Traits: Asherati traits are described in the asherati player race entry.

Body Lamp (Su): An asherati can make its skin glow at will, shedding light to 60 feet and shadowy illumination to 120 feet. The light is sufficient.for the asherati to navigate by while sandswimming in loose sand, dust, or ash. Once per day as a free action, an asherati can bring its skin up to full brilliance so rapidly it might dazzle creatures within 30 feet. A creature can make a DC 11 Fortitude save to negate the effect. The save DC is Charisma-based.

Sandswim (Su): Asheratis gain a burrow speed equal to their base land speed while wearing light armor or carrying a light load and traveling through sand, ash, or other loose soil. This speed drops to 5 feet with a heavier load or if an asherati tries to drag a Medium or larger creature along. An asherati can breathe normally while sandswimming.

Skills: Asheratis have a +2 racial bonus on Move Silently and Hide checks (an asherati cannot Hide while its skin glows). If in a sandy area, an asherati receives an additional +2 racial bonus on Hide checks.

The asherati warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.