Abyssal Eviscerator (CR 4)
Medium Outsider (Chaotic, Extraplanar, and Evil)
Alignment: Always chaotic evil
Initiative: +0; Senses: darkvision 60 ft., scent, Spot +8, and listen +8
AC: 20 (+10 natural), touch 10, flat-footed 20
Hit Dice: 4d8+20 (38 hp)
Fort +9, Ref +4, Will +5
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +9
Attack: Claw +10 melee
Full Attack: 2 claws +10 melee
Damage: Claw 1d6+5
Special Attacks: Rake 1d6+5
Abilities: Str 20, Dex 11, Con 20, Int 9, Wis 12, Cha 11
Special Qualities: immunity to poison, resistance to acid 10, cold 10, electricity 10, and fire 10
Feats: Blind-fight; Weapon Focus (claw)
Skills: Balance +7, Climb +12, Intimidate +7, Jump +12, Spot +8, Swim +12, and listen +8
Advancement: 5-6 HD (Medium); 7-12 HD (Large)
Climate/Terrain: Infinite Layers of the Abyss
Organization: Solitary, pack (2-9 plus 50% chance for 1 leader with 6 HD)
Treasure/Possessions: Standard
Source:
Miniatures Handbook
This creature is a seven-foot tall, purplish mass of limbs and armor-plated muscle. It stands on a pair of wiry legs, hunched from the sheer weight of a pair of massive arms and a gigantic head split by a huge, tooth-encrusted mouth. Sprouting from its belly is a second pair of taloned arms, which are as spindly as its main arms are muscular.
Adventurers often mistake the abyssal eviscerator for a mindless, bloodthirsty brute bent on wanton destruction. Actually, it's a cunning, bloodthirsty brute bent on wanton destruction.
Though originally from the 423rd layer of the Abyss, the abyssal eviscerator has found a place in the warbands, armies, and guard contingents of creatures throughout the Abyss, as well as on the Material Plane. With its keen senses, the creature can hunt down enemies or detect intruders, making it valuable to those who employ it.
Abyssal eviscerators speak Abyssal, though they prefer to get their message across through bloodshed.
Combat
Eviscerators prefer to fight alone or with groups, against tough odds or against foes that are easy to overwhelm, by ambush in fair contests. The fact is, eviscerators simply prefer to fight.
Eviscerators have a habit of playing with the creature they catch rather than killing them outright. They enjoy pinning victims with their massive upper arms and tearing into them with the razor-sharp claws of their lower arms.
Rake (Ex): Attack bonus +10 melee, damage 1d6+5.