Abrian (CR 1)
Medium Magical Beast (Extraplanar)
Alignment: Usually chaotic evil
Initiative: +3 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +2, and Spot +5
AC: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Hit Dice: 2d10+2 (13 hp)
Fort +4, Ref +6, Will +0
Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +3
Attack: Beak +5 melee
Full Attack: Beak +5 melee and kick -2 melee
Damage: Beak 1d3+1/19-20/x3, kick 1d8
Special Attacks: Augmented critical, shriek
Abilities: Str 13, Dex 16, Con 12, Int 7, Wis 11, Cha 10
Special Qualities: sonic resistance 10
Feats: Weapon Finesse
Skills: Hide +4, Listen +2, Move Silently +4, and Spot +5
Advancement: 3-6 HD (Large)
Climate/Terrain: Any hills/plains (Abyss)
Organization: Solitary, hunting flock (4-10), or communal flock (11-40)
Treasure/Possessions: Standard items and magic
Source:
Fiend Folio
The abrian is a human-sized flightless birdlike creature found in desolate reaches of the Outer Planes, particularly the Abyss. Abrians travel in large flocks and are far more intelligent than they look. Abrian flocks sometimes engage in trade with nomads and traveling merchants.
An abrian looks vaguely like an ostrich, except that its black and red feathers are short and spiny. In place of wings, it has a pair of scaly, atrophied humanoid arms (use 1/2 its Strength score to determine an abrian's carrying capacity). Its beak is hooked and razor-sharp.
Abrians speak Abyssal.
Combat
Abrians fight together in hunting flocks. Typically, the members of a flock spread out to surround a target and then dart up in pairs to flank the target.
Augmented Critical (Ex): An abrian's beak threatens critical bit on a natural attack roll of 19-20. On a successful critical hit with a beak attack, it deals triple damage.
Shriek (Su): The shriek of a lone abrian is supernaturally loud and distressing. An abrian can shriek as a standard action. Anyone within 20 feet of a shrieking abrian must make a Fortitude save (DC 12) or be dazed for 1 round. If at least four abrians are shrieking within 20 feet of a target. The target is also deafened for 1d6 minutes if it fails the save. If eight or more abrians are shrieking within 20 feet of a target, the target takes 1d10 points of sonic damage as well if it fails the save. An abrian is immune to its own shriek, as well as the shrieks of other abrians.
Skills: Abrians have a +4 racial bonus on Spot checks.