Zombie Human Commoner (CR 1/2)
Alignment: Always neutral
Initiative: -1 (Dex); Senses: darkvision 60 ft.
AC: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Hit Dice: 2d12+3 (16 hp); DR: 5/slashing
Fort +0, Ref -1, Will +3
Speed: 30 ft., cannot run
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Slam +2 melee or club +2 melee
Full Attack: Slam +2 melee or club +2 melee
Damage: Slam 1d6+1, club 1d6+1
Abilities: Str 12, Dex 8, Con -, Int -, Wis 10, Cha 1
Special Qualities: Single actions only, Undead
Climate/Terrain: Any land and underground
Zombies are corpses reanimated through dark and sinister magic. These mindless automatons shamble about, doing their creator's bidding without fear or hesitation.
Zombies are not pleasant to look upon. Drawn from their graves, half decayed and partially consumed by worms, they wear the tattered remains of their burial clothes. A rank odor of death hangs heavy in the air around them.
Because of their litter lack of intelligence, the instructions given to a newly created zombie must be very simple, such as "Kill anyone who enters this room."