Wolf, Cloud (CR 6)

Medium Magical Beast (Air)
Alignment: Always Chaotic Evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: scent, Listen +7, and Spot +7

AC: 17 (+3 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 6d10+18 (51 hp)
Fort +8, Ref +8, Will +3
Speed: 30 ft., fly 70 ft. (average)
Space: 10 ft./5 ft.
Base Attack +6; Grapple +1
Attack: Bite +7 melee
Full Attack: Bite +7 melee
Damage: Bite 1d8+1
Special Attacks/Actions: Whirlwind howl, breath weapon
Abilities: Str 12, Dex 17, Con 17, Int 7, Wis 13, Cha 10
Special Qualities: spell-like abilities
Feats: Flyby Attack; Improved Initiative
Skills: Hide +7, Listen +7, Move Silently +9, Spot +7, and Survival +4
Advancement: 5-6 HD (Medium-size); 7-12 HD (Large)
Climate/Terrain: Any land
Organization: Solitary, pair, or pack (2-5)
Treasure/Possessions: None

Source: Dragon #293

Breath Weapon (Su): Cone of air, 30 ft., every 1d4 rounds; damage 1d6, Reflex half DC 10. If a creature takes damage from the breath weapon, it must also make a Balance check (DC 16) or fall prone.

Whirlwind Howl (Su): Once per day, a cloud wolf can let out a howl that creates a tornado-like effect. This effect is similar in all ways to the spell whirlwind, as if cast by a 5th-level druid, except that it moves as the cloud wolf directs only for the first 4 rounds and then moves in a random, uncontrolled direction for the remainder of the duration plus 1d3 rounds. It then dissipates.

Spell-Like Abilities: At will - gust of wind, 2/day - control winds; 1/day - wind wall. These abilities are as the spells cast by a 15th-level druid.

Skills: Cloud wolves receive a +2 racial bonus to Listen, Move Silently, and Spot checks. A cloud wolf has a +4 racial bonus to Survival checks when tracking by scent.

Cloud wolves prefer to stay in the air, blasting their opponents with their breath weapons and releasing a whirlwind howl to soften up their prey.

A group of cloud wolves often try to create a vicious windstorm, with two or more individuals closing in on the flanks of their opponent.

Air Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).