Wendigo* (CR 6)
AC: 20 (+5 Dex, +5 deflection), touch 20, flat-footed 15
Hit Dice: 4d6+19 (33 hp); DR: 5/iron
Fort +5, Ref +6, Will +6
Speed: Fly 120 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +3
Attack: Bite +3 melee
Full Attack: Bite +3 melee
Damage: Bite 1d6+1/18-20/x3 plus disease
Special Attacks/Actions: Disease, maddening whispers, ravenous bite, spells
Abilities: Str 12, Dex 20, Con 18, Int 10, Wis 15, Cha 20
Special Qualities: Cold subtype, corner of the eye, regeneration 5, wind walk, (Human Sor 4)
Feats: Combat Casting; Spell Penetration; Toughness; Track (B)
Skills: Bluff +6, Concentration +11, Hide +13, Knowledge (arcana) +11, Move Silently +13, Spellcraft +13, and Survival +10
Advancement: By character class
Climate/Terrain: Cold forests
Treasure/Possessions: Gear only
The sample wendigo presented here uses a 4th-level human sorcerer as the base creature.
Disease (Su): For this wendigo, the Fortitude save DC to resist the infection is 16, and the Will save DC to avoid the insatiable hunger is 17. See the template description for more information.
Maddening Whispers (Su): For this wendigo, the Will save DC to resist this special attack is 17. See the template description for more information.
Ravenous Bite (Ex): A wendigo threatens a critical hit on a natural roll of 18-20 when attacking with its bite, and deals triple damage on a successful critical hit. A wound resulting from a critical hit bleeds for an additional 3 points of damage per round thereafter. See the template description for more information.
Spells: This wendigo is a 4th-level sorcerer (spells/day 6/8/4, save DC 15 + spell level). Spells known: 0 - dancing lights, daze, detect magic, ray of frost, read magic, resistance; 1st - chill touch, magic missile, shield; 2nd - invisibility.
Cold Subtype (Ex): A wendigo is immune to cold damage. It takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or a failure.
Corner of the Eye (Su): A wendigo that stalks a victim while wind walking always seems to lurk just at the corner of its chosen victim's field of vision. This victim takes a -2 penalty on all Wisdom-based skill checks as long as the wendigo stalks him.
Regeneration (Ex): Fire deals normal damage to a wendigo. Attack forms that don't deal hit point damage ignore regeneration, and a wendigo does not restore hit points lost from starvation, thirst, or suffocation.
Wind Walk (Su): A wendigo can wind walk at will, transforming from physical form to incorporeal form or back again as a move action.
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.