Tortle, 1st-Level Warrior (CR 1/2)

Medium Humanoid
Alignment: Usually lawful neutral
Initiative: -1 (Dex); Senses: low-light vision
Languages: Common and Tortle

AC: 16 (-1 Dex, +3 natural, +3 studded leather, +1 light shield), touch 9, flat-footed 16
Hit Dice: 1d8+1 (5 hp)
Fort +5, Ref -1, Will +1
Speed: 20 ft., swim 10 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Trident +1 melee or trident +0 ranged
Full Attack: Trident +1 melee or trident +0 ranged
Damage: Trident 1d8
Special Attacks/Actions: -
Abilities: Str 11, Dex 8, Con 13, Int 10, Wis 12, Cha 9
Special Qualities:
Feats: Endurance; Great Fortitude
Skills: Handle Animal +3, Jump +2, and Swim +8
Advancement: By character class
Climate/Terrain: Temperate marshes
Organization: Solitary, bale (4-9), war-bale (10-24), or tribe (30-300 plus 50% noncombatants plus one 3rd-level adept per 20 adults, one or two subchiefs of 4th-5th level, one leader of 6th-8th level, and one or two adult tojanidas or two or three sea cats)
Treasure/Possessions: Standard

Source: Dragon #315

Tortles tend to avoid combat whenever possible. When danger threatens, a tortle's first instinct is to plunge into any nearby water and hold its breath until the threat has passed. When forced to fight, tortles form regimented warbales and approach their enemy in groups. Young tortles often form noncombatant bales that carry spare tridents for the warbales.

Skills: A tortle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Tortle characters possess the following racial traits.