Snake, Snow* (CR 2)
AC: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11
Hit Dice: 3d8+3 (16 hp)
Fort +5, Ref +6, Will +2
Speed: 20 ft., climb 20 ft., swim 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +5
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Bite 1d3+4
Special Attacks/Actions: Improved grab, constrict 1d3+4, Snap Theft
Abilities: Str 17, Dex 17, Con 15, Int 12, Wis 12, Cha 2
Special Qualities: Cold tolerance, snowy camouflage, snowy habitat
Feats: Alertness; Improved Initiative; Toughness
Skills: Balance +11, Climb +14, Hide +10, Listen +7, and Spot +7
Advancement: 4-5 HD (Medium-size); 6-10 HD (Large)
Climate/Terrain: Cold north - glacier and ice pack
Snap Theft (Ex): When attacking a creature that is unaware of their presence, a Snow Snake may attempt to steal an item from the target. This is resolved as a Disarm check with the flatfooted victim taking a -8 penalty on his roll. Uncanny Dodge reduces this to -4 and Improved Uncanny Dodge negates this completely.
Unlike normal, the Snow Snake may attack worn garments in this manner, by accepting a -8 penalty to hit.
Cold Subtype: The Snow Snake is immune to Cold damage. They take +50% damage from Fire based attacks.
Snowy Camouflage: Snow Snakes gain a +8 bonus to Hide checks in snow because of their while, mildly chameleonic skin.
Snowy Habitat: Snow snakes may move at full speed over snow and similar, slippery surfaces. They never suffer limitations or balance checks from such movement.
If a Snow Snake is subjected to warm temperatures, equal to a summer day, they become Exhausted for as long as they are exposed and then Fatigued for 1d8 rounds thereafter.
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.