Snake, Fire (CR 1)

Tiny Outsider (Fire)
Alignment: Neutral
Initiative: +2 (Dex); Senses: Spot -3

AC: 14 (+2 Dex, +2 size), touch 14, flat-footed 12
Hit Dice: 2d8+2 (11 hp)
Fort +4, Ref +5, Will -1
Speed: 10 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -11
Attack: Bite +6
Full Attack: Bite +6
Damage: Bite 1d4 + poison
Special Attacks/Actions: Poison
Abilities: Str 10, Dex 15, Con 12, Int 1, Wis 2, Cha 7
Special Qualities: Fire immunity
Feats: Weapon Finesse (bite)
Skills: Climb +2, Hide +3*, Move Silently +3, Spot -3, and Swim +1
Advancement: See below
Climate/Terrain: Any hot land and underground (fires)
Organization: Solitary or nest (2-6)
Treasure/Possessions: Standard

Source: Converted

Poison (Ex): The bite of a fire snake is venomous. On a successful attack, a victim must make a Fortitude save (DC 12) or become paralyzed for 2d4+0 minutes.

Fire immunity (Ex): Fire snakes are immune to all forms of fire, magical and normal alike.

* Fire snakes gain a +8 racial bonus when attempting to hide within flames.

Fire Subtype

A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.