Snake, Dung (CR 2)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +10, and Spot +10
AC: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Hit Dice: 3d8+6 (19 hp)
Fort +4, Ref +6, Will +2
Speed: 20 ft., climb 20 ft., swim 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +5
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Bite 1d3+4
Special Attacks/Actions: Constrict 1d3+4, improved grab
Abilities: Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Special Qualities: Environmental adaptation, fast healing 1, immunity to disease
Feats: Alertness; Multigrab; Toughness
Skills: Balance +14, Climb +14, Hide +13, Listen +10, Spot +10, and Swim +11
Climate/Terrain: Temperate aquatic
Constrict (Ex): On a successful grapple check, a dung snake deals 1d3+4 points of damage.
Improved Grab (Ex): To use this ability, a dung snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Environmental Adaptation (Ex): Dung snakes can exude a protective slime around themselves, protecting them from non-lethal cold damage.
Skills: A snake has a +4 racial bonus on Hide, Listen, and Spot cheeks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. A snake uses either its Strength modifier or its Dexterity modifier for Climb checks, whichever is higher.
A dung snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
The dung snake kills by holding its prey underwater while constricting.