Slaughter Wight (CR 8)

Medium Undead
Alignment: Always chaotic evil
Initiative: +9 (+5 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +15, and Spot +19

AC: 19 (+5 Dex, +4 natural), touch 15, flat-footed 14
Hit Dice: 18d12+18 (135 hp)
Fort +6, Ref +11, Will +11
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +16
Attack: Slam +11 melee
Full Attack: Slam +11 melee
Damage: Slam 1d8+15/17-20 plus energy drain
Special Attacks/Actions: Create spawn, energy drain
Abilities: Str 24, Dex 21, Con -, Int 11, Wis 10, Cha 16
Special Qualities: Augmented critical, inescapable craving, undead traits, vicious slammer
Feats: Daunting Presence; Death Master; Eviscerator; Improved Critical; Improved Initiative; Improved Toughness; Power Attack
Skills: Climb +17, Hide +22, Listen +15, Move Silently +22, Spot +19, and Swim +13
Advancement: 15-21 HD (Medium); 22-28 HD (Large)
Climate/Terrain: Any
Organization: Solitary, gang (2-4), or death squad (5-10)
Treasure/Possessions: Standard

Source: Libris Mortis

Augmented Critical (Ex): A slaughter wight is so practiced at dealing death that it has learned the trick of better aiming its blows to deal maximum damage. Coupled with its Improved Critical feat, a slaughter wight's threat range for its slam attack is 17-20.

Create Spawn (Su): Any humanoid slain by a slaughter wight becomes a normal wight in 1d4 rounds. Spawn created by a slaughter wight are under its command and remain enslaved until their master's destruction. They have the statistics of normal wights and do not retain any of the abilities they had in life. Sometimes a newly created spawn becomes a slaughter wight instead of a mere wight, though the wiles of the dark gods determine such instances (that is, the DM decides when this occurs).

Energy Drain (Su): A living creature hit by a slaughter wight's slam attack gains one negative level. Removing the negative level requires a DC 21 Fortitude save. The save DC is Charisma-based. When a slaughter wight bestows a negative level on a victim, it gains 5 temporary hit points (10 on a critical hit). These temporary hit points last for up to 1 hour.

Inescapable Craving: A slaughter wight has an inescapable craving for life force, which it satisfies by using its energy drain attack.

Slaughter wights are deadly combatants, not only because of their supernaturally strong blows and ability to drain life from their foes, but also because of their special knowledge that allows them to deal and master death (see feats).

A slaughter wight normally attacks using its Power Attack feat, taking a -5 penalty on its attack rolls and gaining a +5 bonus on damage rolls.

Slaughter wights are undead that have been specially touched by dark gods, endowing them with a vicious hatred of life that goes beyond that of simple walking dead. A slaughter wight's appearance is an exaggerated and horrifying effigy of the form it had in life.

Though sometimes found lurking in barrows, more often slaughter wights skulk through the nighttime streets of large cities seeking to fulfill an order or contract on a living human target. After all, slaughter wights make exceptional assassins.

A slaughter wight is about the height and weight of a human.

Slaughter wights speak Common.