Scorpion, Devastation (CR 42)

Colossal Vermin
Alignment: Always neutral
Initiative: +12 (Dex); Senses: Darkvision 300 ft. and Spot +8

AC: 60 (-8 size, +12 Dex, +46 natural) touch 14, flat-footed 48
Hit Dice: 128d8+1,408 (1,984 hp); DR: 15/-
Fort +77, Ref +54, Will +42
Speed: 100 ft.
Space: 120 ft. by 240 ft. / 20 ft.
Base Attack +96; Grapple +126
Attack: 2 claws +102 melee, sting +97 melee
Damage: Claw 10d10+14, sting 8d10+7 plus poison
Special Attacks/Actions: Improved grab, squeeze, poison
Abilities: Str 38, Dex 35, Con 32, Int -, Wis 10, Cha 2
Special Qualities: SR 50
Skills: Climb +22, Hide +4, and Spot +8
Advancement: None
Climate/Terrain: Any land
Organization: Solitary or cluster (2-5)
Treasure/Possessions: None

Source: Epic Level Handbook

Improved Grab (Ex): To use this ability, the devastation scorpion must hit with its claw attack. If it gets a hold, it hangs on and squeezes.

Squeeze (Ex): A devastation scorpion that gets a hold on a Gargantuan or smaller opponent automatically deals damage with both claws and its sting.

Poison (Ex): Sting, Fort save (DC 95); initial and secondary damage 2d12 temporary Str.

Skills: Devastation scorpions receive a +4 racial bonus on Climb, Hide, and Spot checks.

The devastation scorpion is an aggressive hunter, scuttling quickly through terrain in search of food.