Ravenous Ghoulish Halfling* (CR 2)
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: Listen +5
AC: 17 (+1 size, +4 Dex, natural +2), touch 15, flat-footed 13
Hit Dice: 1d12 (6 hp)
Fort +3, Ref +5, Will +2
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -1
Attack: Bite +4 melee
Full Attack: Bite +4 melee and 2 claws -1 melee
Damage: Bite 1d6+3 and paralysis, claws 1d2+1 plus paralysis
Special Attacks/Actions: Create spawn, feed, halfling traits, improved grab, need to feed, paralysis
Abilities: Str 17, Dex 19, Con -, Int 12, Wis 13, Cha 14
Special Qualities: Halfling traits (War1), turn resistance, undead traits
Feats: Weapon Focus (longsword)
Skills: Climb +5, Hide +7, Jump -1, Listen +5, and Move Silently +4
Advancement: By character class
Organization: Solitary, gang (2-4), or pack (7-12)
Dragon Compendium Vol. 1
Create Spawn (Su): A creature killed by a ghoulish creature rises as a form of ghoul 1d4 days after death. The victim returns as a ghoul if it was a humanoid 3 or fewer HD and as a ghoulish creature if it was a giant or monstrous humanoid or a humanoid with 4 or more HD.
Feed (Ex): A ravenous creature deals automatic bite damage with a successful grapple check.
Improved Grab (Ex): To use this ability, the ravenous creature must hit with a natural attack. If it gets a hold, it can feed.
Need to Feed (Ex): A ravenous creature is driven by a consuming hunger, not a lust for battle. Whenever it slays a living opponent, the ravenous undead must succeed at a DC 15 Will save or immediately stop to eat its kill. When eating, a ravenous creature can do nothing else. It loses its Dexterity bonus to AC and does not make attacks of opportunity.
Paralysis (Ex): Those hit by a ghoulish creature's natural attack must succeed at a Fortitude save or be paralyzed for 1d6+2 minutes. Elves are immune to this paralysis.
Turn Resistance (Ex): A ghoul has +2 turn resistance.
Ravenous ghoulish halflings try to attack with surprise whenever possible. They fight relentlessly, attempting to feed in the middle of combat if able. They never retreat and never stop pursuing opponents who do.
Ravenous ghoulish halflings hunt near small towns, villages, and other poorly guarded population centers. Occasionally a group of them sets up along a major road to ambush passersby.