Ram (CR 1)

Medium Animal
Alignment: Always neutral
Initiative: +0; Senses: scent, Listen +5, and Spot +5

AC: 13 (+3 natural), touch 10, flat-footed 13
Hit Dice: 3d8+6 (20 hp)
Fort +4, Ref +3, Will +0
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Slam +6 melee
Damage: Slam 1d6+3
Special Attacks/Actions: Charge 2d8+4
Abilities: Str 11, Dex 11, Con 12, Int 1, Wis 11, Cha 4
Special Qualities:
Feats: Alertness
Skills: Listen +5 and Spot +5
Advancement: 4 HD (Medium)
Climate/Terrain: Any land
Organization: Solitary or herd (10-100 sheep)
Treasure/Possessions: None

Source: Converted

A ram is a unneutered male sheep


Sheep generally flee from danger and avoid combat if possible. If cornered, they may stomp their feet and take an aggressive stance, charging and biting if pressed. A dominant ram will be more aggressive than an average sheep.