Rakasta (CR 1)

Medium Humanoid
Alignment: Usually neutral
Initiative: +3 (Dex); Senses: keen hearing, low-light vision, Listen +6, and Spot +2

AC: 13 (+3 Dex)), touch 13, flat-footed 10
Hit Dice: 2d8+2 (11 hp)
Fort +1, Ref +7, Will +0
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: 2 Claws +1 melee; bite -1 melee; or rapier +1 melee
Full Attack: 2 Claws +1 melee; bite -1 melee; or rapier +1 melee
Damage: Claw 1d3, bite 1d4; or rapier 1d6
Special Attacks/Actions: Improved grab, rake 1d4
Abilities: Str 11, Dex 16, Con 13, Int 11, Wis 10, Cha 14
Special Abilities: Rakastan and Common
Special Qualities:
Feats: Blind-fight; Multiattack
Skills: Balance +4, Listen +6, Move Silently +6, Spot +2, and Tumble +6
Advancement: By character class
Climate/Terrain: Any temperate or warm land
Organization: Gang (2-4) or band (5-10)
Treasure/Possessions: Standard

Source: Converted

Improved Grab (Ex): To use this ability, a rakasta must hit with its claw attack. If it gets a hold, it can rake with its rear claws.

Rake (Ex): A rakasta that gets a hold can make two rake attacks (+1 melee) with its hind legs for 1d4 damage each.

Keen Hearing (Ex): Rakasta gain Blind-fight as a bonus feat due to their superior senses.

Rakasta gain +4 racial bonus to Listen checks, and a +2 racial bonus to Move Silently and Tumble checks.