Pyrolisk (CR 4)
AC: 15 (+1 size, +4 Dex) touch 15, flat-footed 11
Hit Dice: 6d10+12 (45 hp)
Fort +7, Ref +9, Will +4
Speed: 20 ft., fly 60 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +; Grapple +
Attack: Bite +4 melee
Damage: Bite 1d4-2
Special Attacks/Actions: Burning gaze, pyrotechnics
Abilities: Str 7, Dex 18, Con 14, Int 5, Wis 14, Cha 14
Special Qualities: Immune to fire
Feats: Alertness, Dodge
Skills: Hide +9, Listen +9, and Spot +9
Advancement: 7-12 HD (Small); 13-24 HD (Medium-Size)
Climate/Terrain: Any temperate and warm land and underground
Organization: Solitary or flight (1-4)
Burning Gaze (Su): Any creature that meets the gaze of the pyrolisk must succeed at a Will save (DC 15) or instantly burst into flames, dying at the end of the round. If the save is made, the creature will suffer 1d12 points of fire damage. Creatures immune to or protected from fire are not affected by this attack, and any creature that makes its saving throw is thereafter immune to the gaze of that pyrolisk.
Pyrotechnics (Su): Once per round, at will, a pyrolisk can affect any fire source within 30 yards as the pyrotechnics spell. The area of effect for this power is 10 times that of the fire source.
The pyrolisk is a true pyromaniac, setting alight to every creature it meets. It will try to use its gaze attack on opponents, but failing that it will use its weak bite attack to flee.
The pyrolisk first appeared in the Monster Manual II (1983), and later appeared in both Monstrous Compendium One (1989) and the Monstrous Manual (1993) under the "cockatrice" entry.
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.