Petal (CR 1)
Alignment: Usually neutral good
Initiative: +9 (+5 Dex, +4 Improved Initiative); Senses: low-light vision, Spot +4, and listen +4
Languages: Sylvan and Common
AC: 17 (+2 size, +5 Dex), touch 17, flat-footed 12
Hit Dice: 1d6+2 (5 hp); DR: 5/cold iron
Fort +2, Ref +7, Will +2
Speed: 15 ft., fly 60 ft. (good)
Space: 2-1/2 ft./0 ft.
Base Attack +0; Grapple -12
Attack: Dagger +7 melee
Full Attack: Dagger +7 melee
Damage: Dagger 1d2-4/19-20
Special Attacks/Actions: Sleep songs
Abilities: Str 3, Dex 20, Con 15, Int 15, Wis 10, Cha 18
Special Qualities: -
Feats: Improved Initiative; Weapon Finesse
Skills: Craft (flower arranging) +6, Escape Artist +9, Hide +17, Knowledge (nature) +6, Move Silently +9, Spot +4, Tumble +9, and listen +4
Advancement: 2-3 HD (Tiny)
Climate/Terrain: Temperate forests
Organization: Solitary, pair, bouquet (3-6), or garden (7-10 plus 2-6 thorns)
Monster Manual III
Sleep Songs (Su): Petals can sing two kinds of songs that deal no damage but can lull a creature into a state of relaxation or sleep.
Lullaby: Any creature within a 20-foot-radius that fails a DC 14 Will save is affected as though by a lullaby spell. A creature that successfully saves cannot be affected again by that petal's lullaby song for 24 hours. The save DC is Charisma-based.
Sleep: This song requires two or more petals separated by no more than 100 feet to be singing in unison. Any creature within 100 feet of either singer that hears the song must succeed on a DC 14 Will save or be affected as though by a sleep spell. Additional petals within 100 feet of a target can lend their voices to the song, strengthening it and increasing the save DC by 1 per additional singer.
A creature that successfully saves cannot be affected again by those petals' sleep song for 24 hours. The save DC is Charisma-based.
Petals like to use their sleep songs from a distance to put travelers to sleep. They avoid close combat.