Pentadrone (Base Modron) (CR 4)
Alignment: Always lawful neutral
Initiative: +3 (Dex) ; Senses: all-around vision, darkvision 60 ft., Listen +8, and Spot +8
AC: 17 (+3 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 5d8+10 (32 hp) ; DR: 10/magic
Fort +6, Ref +7, Will +5
Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +0
Attack: 5 slams +9 melee
Full Attack: 5 slams +9 melee
Damage: Slam 1d4+6
Special Attacks/Actions: Breath weapon
Abilities: Str 18, Dex 16, Con 14, Int 12, Wis 12, Cha 12
Special Qualities: modron qualities, resistances
Feats: Alertness; Track
Skills: Diplomacy +7, Gather Information +5, Knowledge (planes) +5, Listen +8, Search +5, Sense Motive +5, Spot +8, and Survival +5
Advancement: 5-12 HD (Medium-size)
Climate/Terrain: Any land
Organization: Solitary, regiment (1 pentadrone plus 8 quadrones, 144 monodrones, 48 duodrones, 24 tridrones, and 24 messenger monodrones)
Breath Weapon (Ex): 30 feet, cone of gas, Fortitude save (DC 14) or paralyzed 2d4 rounds, usable once per hour, up to 5/day.
Levitation (Ex): The pentadrone can use its breath weapon to levitate up to 20 feet, up or down, per round, as a move-equivalent action. The pentadrone can maintain the levitation for 1 hour. Each use of its breath weapon in this way counts toward its breath weapon limit for the day.
All-Around Vision (Ex): A pentadrone has one central eye set into each of its appendages. It can see in all directions around it at all times. It gains a +4 racial bonus to Spot and Search checks. It cannot be flanked.
Resistances (Ex): Acid, cold, and fire resistance 20.
Modron Qualities (Ex): Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits.