Orcwort (CR 20)

Colossal Plant
Alignment: Always neutral
Initiative: +2 (-2 Dex, +4 Improved Initiative); Senses: woodsense
Languages: telepathy

AC: 12 (-8 size, -2 Dex, +12 natural), touch 0, flat-footed 12
Hit Dice: 32d8+288 (432 hp); DR: 5/-
Fort +27, Ref +8, Will +15
Speed: 10 ft.
Space: 30 ft./25 ft.
Base Attack +24; Grapple +36
Attack: 6 slams +30 melee
Full Attack: 6 slams +30 melee
Damage: Slam 4d6+14
Special Attacks/Actions: Entangling roots, improved grab, paralysis, swallow whole
Abilities: Str 39, Dex 7, Con 29, Int 10, Wis 16, Cha 8
Special Qualities: plant traits
Feats: Awesome Blow; Blind-fight; Cleave; Endurance; Great Cleave; Improved Bull Rush; Improved Initiative; Improved Sunder; Iron Will; Power Attack; Stealthy
Skills: Hide +19 and Move Silently +35
Advancement: 33-64 HD (Colossal)
Climate/Terrain: Temperate or warm plains, hills, and marsh
Organization: Crop (1 orcwort plus 5-20 wortlings)
Treasure/Possessions: None

Source: Monster Manual II

Entangling Roots (Ex): As a free action, an orcwort can twist its roots around all creatures within 15 feet of it, holding them fast. This effect otherwise functions like an entangle spell (caster level 10th; save DC 24).

Improved Grab (Ex): If an orcwort hits a Gargantuan or smaller opponent with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +54). If it gets a hold, it can transfer the opponent to its maw in the next round. Alternatively, the orcwort has the option to conduct the grapple normally, or simply use one tendril to hold the opponent (-20 penalty on grapple check, but the orcwort is not considered grappled). In either case, each successful grapple check it makes during succeeding rounds automatically deals slam damage.

Paralysis (Ex): An orcwort secretes digestive juices that can paralyze creatures in contact with it. Any creature swallowed by an orcwort must succeed at a Fortitude save (DC 35) or be paralyzed for 2d4 rounds.

Swallow Whole (Ex): An orcwort can swallow a Huge or smaller creature by making a successful grapple check (grapple bonus +54), provided it already has that opponent in its maw (see Improved Grab, above). Once inside the orcwort's pitcher, the opponent takes 2d8+8 points of damage per round and is subject to the paralyzing effect of its digestive juices (see Paralysis, above). A successful grapple check allows a swallowed creature to climb out of the pitcher (assuming it is not paralyzed) and return to the orcwort's maw, where another successful grapple check is needed to get free. Alternatively, swallowed creature can try to cut its way out with either claws or a light piercing or slashing weapon. Dealing at least 20 points of damage to the pitcher (AC 18) in this way creates an opening large enough to permit escape. Once a single swallowed creature exits, muscular action closes the hole; thus, another swallowed opponent must cut its own way out. The orcwort pitcher can hold 2 Huge, 8 Large, 32 Medium-size, or Small or smaller creatures.

Telepathy (Su): An orcwort can communicate telepathically with any of its wortlings within fifteen miles.

Partial Immunity to Piercing (Ex): Piercing weapons deal only half damage to orcworts and wortlings. The minimum damage per hit with such a weapon is 1 point.

Woodsense (Ex): An orcwort or wortling can automatically sense the location of anything within 60 feet that is in contact with vegetation, even objects or creatures that are not in contact with the same vegetation as itself.

Skills and Feats: Orcworts and wortlings gain skills and feats as though they were fey.

In combat, an orcwort reaches out with its vines to entwine nearby prey. It then uses other tendrils to pick out choice victims one at a time and drop them into its open maw. An orcwort recalls any wortling raiding parties it has sent out whenever it is under attack.