Onikage (CR 3)

Large Undead (Shadowlands)
Alignment: Always chaotic evil
Initiative: +1 (Dex); Senses: scent, Listen +8, and Spot +7

AC: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Hit Dice: 4d12 (52 hp)
Fort +1, Ref +2, Will +6
Speed: 60 ft.
Space: 10 ft./5 ft.
Base Attack +2; Grapple +2
Attack: 2 claws +7 melee; bite +2 melee
Full Attack: 2 claws +7 melee; bite +2 melee
Damage: Claw 1d6+6, bite 1d4+3
Special Attacks/Actions: -'
Abilities: Str 22, Dex 13, Con -, Int 7, Wis 14, Cha 13 (Ego: 7)
Special Qualities:
Feats: Alertness
Skills: Jump +25, Listen +8, and Spot +7
Advancement: 5-12 HD (Large)
Climate/Terrain: Shadowlands
Organization: Solitary or herd (2-20)
Treasure/Possessions: None

Source: Oriental Adventures

Horses that die in the Shadowlands may rise again as onikages, creatures with scaled, horse-shaped bodies, long fangs, crocodilian tails, glowing eye sockets, and clawed hooves. They range from dark green to bruise-purple, with tentaclelike manes of contrasting color.

Onikages hunger for living flesh, and if they are alone they attack any living creature without thought or fear. These ultrearures often serve as mounts for still worse denizens of the Shadowlands, however, and learn to bring their instinctive hunger under control when they carry a rider. Onikage are most often found serving as mounts for maho-bujins, akursukai, or akutenshi (see Chapter 12: The Shadowlands, Oriental Adventures).

Shadowlands Subtype

Shadowlands are the source of evil in the campaign setting of Rokugan, the festering pit from which oni crawl, slither, and fly to wreck their foul destruction on humanity. The denizens of the Shadowlands are inhuman monstrosities. Many of them are spirits bound into corporeal form, and most are shapeshifters. Of all the creatures found in the Shadowlands, only the nezumi remain uncorrupted by the foul taint of the place - all others are utterly, irredeemably evil.

Shadowlands creatures share a certain immunities and vulnerabilities. They are immune to harmful effects of the Shadowlands Taint, for they are already fully corrupted by their very nature. Even if they have damage reduction, they are harmed by jade and obsidian weapons, and they cannot regenerate or naturally heal wounds dealt by such weapons. They are also affected by crystal weapons (Chapter 8, Oriental Adventures) (Note: Non-magical weapons made out of crystal, or crystal weapons created by means other than the Craft Crystal Weapon feat, have no special properties against Shadowlands creatures.)

For purposes of detect Taint, spellcasting, and other effects, a Shadowlands creature is considered to have a Taint score equal to half its Charisma score (round down). Undead creatures add +1 to this number, while outsiders add +2.