Nonaton (Hierarch Modron) (CR 10)

Large Outsider
Alignment: Always lawful neutral
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: all-around vision, darkvision 60 ft., Listen +9, and Spot +17
Languages: Telepathy 63 miles

AC: 25 (-1 size, +3 Dex, +13 natural), touch 12, flat-footed 22
Hit Dice: 11d8+33 (82 hp); DR: 20/magic
Fort +10, Ref +10, Will +9
Speed: 50 ft.
Space: 5 ft./10 ft.
Base Attack +11; Grapple +10
Attack: 9 tentacles +11 melee
Full Attack: 9 tentacles +11 melee
Damage: Tentacle 1d6+1
Special Attacks/Actions: Psionics, spell-like abilities, spells
Abilities: Str 13, Dex 16, Con 16, Int 14, Wis 14, Cha 15
Special Qualities: modron qualities, resistances, SR 15
Feats: Alertness; Improved Initiative; Spell Penetration
Skills: Concentration +12, Diplomacy +15, Gather Information +13, Hide +8, Knowledge (planes) +9, Listen +9, Search +16, Sense Motive +10, Spellcraft +12, Spot +17, and Survival +9
Advancement: 12-33 HD (Large)
Climate/Terrain: Any land
Organization: Solitary
Treasure/Possessions: None

Source: Converted

Psionics (Su): At will -- detect chaos, detect law, invisibility, plane shift. These abilities are as the spells cast by a 15th-level sorcerer (save DC 12 + spell level).

Spell-like Abilities: At will -- clairaudience/clairvoyance, command, detect good, detect evil, detect thoughts, dimension door, discern lie, mirror image, slow, teleport without error (self plus 50 pounds of objects only), web, and wall of force; 1/day -- power word stun. All are as the spells cast by a 12th-level sorcerer (save DC 12 + spell level).

Spells: They can replicate cleric spells as 12th-level casters (save DC 12 + spell level). Nonatons have access to the domains of Law, Protection, and War.

All-Around Vision (Ex): A nonaton has two eyes set on opposite sides of its spherical body. It can see in all directions around it at all times. It gains a +4 racial bonus to Spot and Search checks. It cannot be flanked.

Resistances (Ex): Acid, cold, and fire resistance 10.

Modron Qualities (Ex): Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits.

Telepathy (Su): Nonatons can communicate telepathically with any creature within 63 miles that has a language.