Naga Egg, Elven Forest Water (CR 1/2)
AC: 12 (+2 size), touch 12, flat-footed 12
Hit Dice: 1/4d8 (2 hp)
Fort -, Ref -, Will -
Speed: 0 ft.
Space: 0 ft./0 ft.
Base Attack -; Grapple +
Special Attacks/Actions: If touched, the egg coating attaches to living flesh and turns the victim to jelly in 1d4 rounds (no resurrection possible); does not affect wood, metal, or other nonliving materials; victim can save himself by scraping or cutting off the jelly, freezing it, or burning it; cure disease destroys the jelly.
Abilities: Str -, Dex -, Con -, Int -, Wis -, Cha -
Special Qualities: Half damage from blunt and piercing weapons
Climate/Terrain: Temperate aquatic
Organization: Nest (100-500 eggs)
Nagas are highly intelligent creatures with a variety of magical powers. They are natural masters of those around them, using subtle wards and clever traps to keep intruders from disturbing their peace.
Adult water naga spend the winter hibernating in deep holes dug in the floors of ponds or rivers. They emerge in early spring and, after eating a hearty meal of frogs and fish, mate underwater. The female lays 100-500 eggs in the deepest area of the pond, then covers them with mud. The mud conceals the eggs and keeps them warm.
Water naga eggs resemble dark green spheres, about 3 inches in diameter, coated with a protective layer of clear jelly. The jelly provides nutrients for the developing naga and also deters predators. If touched, the coating attaches to the predator's flesh.
In a matter of minutes, the predator's body transforms into naga egg jelly. Despite this unique defense, rarely do more than half of the eggs hatch; about 30 percent are infertile, another 20 percent fall victim to low temperatures and various diseases. If you fish an egg from the water - use a staff or a metal pole - the coating will dry out and become inert in about an hour. The dried coating can be used as an antidote for crystal ooze poison. By mid-spring, the naga eggs begin to hatch.
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.