Naga, Sinomen - Greensnake (CR 1/2)

Medium Humanoid (Reptilian)
Alignment: Usually lawful neutral
Initiative: +2 (Dex); Senses: Listen +5 and Spot +5

AC: 13 (+2 Dex, +1 natural), touch 12, flat-footed 11
Hit Dice: 1d6 (3 hp)
Fort -1, Ref +2, Will +3
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Spear +0 melee; or composite shortbow +2 ranged
Full Attack: Spear +0 melee; or composite shortbow +2 ranged
Damage: Spear 1d8; composite shortbow 1d6
Special Attacks/Actions: Poison
Abilities: Str 10, Dex 14, Con 9, Int 11, Wis 12, Cha 13
Special Qualities: Naga qualities
Feats: Dodge
Skills: Bluff +4, Diplomacy +4, Knowledge (local) +4, Listen +5, Sense Motive +5, Speak Language (Rokugani), and Spot +5
Advancement: By character class
Climate/Terrain: Temperate and warm forest
Organization: Solitary, pair, or band (3-6)
Treasure/Possessions: Standard

Source: Oriental Adventures

Of all the naga, the greensnakes are the least xenophobic and the most likely to be able to greet a stranger in RokuganiBecause of their innate curiosity, they always ask questions first and attack later only if necessary.

Nagas as a race share certain qualities in common.

Poison (Ex): Bite or weapon, Fort save (DC 12); initial and secondary damage 1d3 temporary Con.

While most nagas produce venom (except the constrictors), only those with severe mutations have an effect natural bite attack to deliver it. A naga can use a full-round action (provoking attacks of opportunity from threatening foes) to apply a single dose of its natural poison to its weapon, running no risk of poisoning itself. Alternatively, a naga who has a hold on an opponent in a grapple can bite the opponent with a successful grapple check. This bite does no damage but allows the poison to do its work.

Telepathy (Ex): Nagas are all part of a communal consciousness they call the Akasha. This shared consciousness facilitates communication between nagas near and far, and contains the memories of their entire species. A group of nagas within 30 feet of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No naga in a group is considered flanked unless all are.

Taint Immunity (Ex): All nagas are immune to the Shadowlands Taint. They can still be harmed by effects such as the cloud of Taint spell, but they can never have a Taint score.

Alternate Form (Su): A female naga can transform her serpent tail into humanlike legs, as if using the polymorph self spell. Her size becomes Medium-size (regardless of her original size), and her speed becomes 30 feet (and she loses any swim speed she may have possessed). Changing form in this manner is a full-round action.

Reptilian Subtype

These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.