Living Zombie* (CR 1/2)

Medium Humanoid (Elf)
Alignment: Always neutral
Initiative: +1 (Dex); Senses: Listen +2 and Spot +2

AC: 17 (+1 Dex, +3 studded leather, +1 light shield, +2 natural), touch 13, flat-footed 16
Hit Dice: 1d8+3 (7 hp)
Fort +2, Ref +1, Will -1
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Longsword +2 melee or longbow +3 ranged or slam +2 melee
Full Attack: Longsword +2 melee or longbow +3 ranged
Damage: Longsword 1d8+1/19-20, longbow 1d8/x3, slam 1d6+1
Special Attacks/Actions: None
Abilities: Str 13, Dex 13, Con 10, Int 1, Wis 9, Cha 1
Special Qualities: Elf traits, life leech, (Moon Elf, 1st Level Warrior)
Feats: Toughness; Weapon Focus (longbow)
Skills: Hide +1, Listen +2, and Spot +2
Advancement: -
Climate/Terrain: Any land or underground
Organization: Any
Treasure/Possessions: None

Source: Champions of Ruin

Living zombie elves abandon the caution of their race and wade into combat without concern. They use their bows only if a target is far off or fleeing. They favor longswords and rapiers, and usually carry longbows or shortbows. Living zombie elves are graceful and deadly in melee, using complex maneuvers that are beautiful to observe.