Lhiannan Sidhe (CR 1)

Medium Fey
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, Listen +7, and Spot +7
Languages: Sylvan and Common


AC: 11 (+1 Dex), touch 11, flat-footed 10
Hit Dice: 2d6 (7 hp)
Fort +0, Ref +4, Will +5
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Dagger +1 melee
Full Attack: Dagger +1 melee
Damage: Dagger 1d4
Special Attacks/Actions: Kiss of death, inspire despair
Abilities: Str 10, Dex 13, Con 10, Int 14, Wis 14, Cha 18
Special Qualities: Alter form, inspire creativity
Feats: Dodge; Skill Focus (Hide); Ability Focus (inspire despair)
Skills: Appraise +5, Diplomacy +8, Disguise +9, Hide +8, Knowledge (local) +7, Listen +7, Move Silently +5, Perform (any five) +9, Sense Motive +7, and Spot +7
Advancement: By character class
Climate/Terrain: Any forest, plains, or hills
Organization: Solitary
Treasure/Possessions: None

Source: Web

Kiss of Death (Su): The kiss of a lhiannan sidhe resembles a magical disease with an incubation period of one day. After this period, should the subject have used the recently acquired creative gifts foolishly or not at all, the victim must succeed at a Fortitude save (DC 15). On a failure, the subject begins to languish, losing 1d4 Constitution points. The victim repeats the save daily; a success prevents the Constitution-points for that day only. The sidhe's continued presence (within 30 feet) following the incubation period delays the onset of the effects; in such a case the victim need not make the first save until the sidhe's departure. The kiss of death special ability can be stopped only through a wish or miracle. Subjects who used their creative powers wisely need not attempt the save at all.

Inspire Despair (Su): The presence of the lhiannan sidhe is so compelling that no other experience can equal it. Thus, when the chosen mortal is out of the sidhe's presence after having benefited at least once from the insight bonus of the inspire creativity special ability below, he or she feels depressed and unable to create. The mortal must attempt a Will save (DC 15) or suffer the effects of despair. This translates to a -2 circumstance penalty on all attack rolls, saving throws, and skill checks, plus the loss of any Dexterity bonus to AC. Further, the mortal suffers a -10 insight penalty to all Perform and Craft checks. The period of despair lasts for 24 hours from the time the sidhe departs, and during this time the mortal laments the loss of inspiration and companion. Thus, if the sidhe departs and then returns, the poor subject swings from the heights of exhilaration to the depths of despair. This ability is usable at a range of 30 feet once per day (the sidhe uses it just prior to departing).

Alter Form (Su): Lhiannan sidhe can appear as Small or Medium-size male or female humanoids of any race. They can change forms at will up to three times per day as a standard action that does not provoke an attack of opportunity. The sidhe's attack rolls, natural armor bonus, and saves do not change whatever its new form. The creature does not gain any special abilities, attack forms, defenses, ability scores, or mannerisms of its chosen form. If slain, the sidhe automatically returns to its normal form. If the sidhe uses this ability to create a disguise, it enjoys a +10 bonus on its Disguise check. Each use of this ability lasts eight hours.

Inspire Creativity (Su): To the chosen mortal, the lhiannan sidhe grants a depth of creative inspiration that is unparalleled. This gift grants a +10 insight bonus to any Perform or Craft skill checks made in the creative effort. Once a subject uses this insight bonus, he becomes subject to the inspire despair special ability (above). The gift remains for 24 hours. The sidhe can grant this gift once per day, and it remains effective only when the creature within 30 feet.

Low-Light Vision: The lhiannan sidhe can see twice as far as a human in starlight, moonlight, torchlight, and similar low-light conditions.

Lhiannan sidhe do not engage in combat except to defend themselves, and they are poor combatants.