Kython Broodling (CR 1)
Alignment: Always neutral evil
Initiative: +2 (Dex); Senses: Listen +6
Languages: Do not speak but understand Kython
AC: 18 (+1 size, +2 Dex, +5 natural), touch 13, flat-footed 16
Hit Dice: 2d8+2 (11 hp)
Fort +1, Ref +2, Will +4
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: Bite +3 melee and tail +2 melee
Full Attack: Bite +3 melee and tail +2 melee
Damage: Bite 2d6+1, tail 1d4
Special Attacks/Actions: Poison
Abilities: Str 13, Dex 15, Con 12, Int 7, Wis 12, Cha 9
Special Qualities: Kython traits
Feats: Multiattack (B); Weapon Finesse (tail) (B)
Skills: Escape Artist +6, Hide +9, Listen +6, and Move Silently +6
Advancement: 3-5 HD (Small)
Climate/Terrain: Any land and underground
Organization: Solitary or swarm (3-10)
Book of Vile Darkness
Poison (Ex): A broodling delivers its poison (Fort DC 12) with each successful sting or bite attack. The initial and secondary damage is the same (1d6 points of Constitution damage).
Kython Traits: All kythons are eyeless but have blindsight to a range of 60 feet. They are all immune to acid and cold and possess fire resistance 20 and electricity resistance 20.
Kythons enjoy tearing their prey to shreds, though they are intelligent enough to make good use of weapons. Most kythons have a chance to possess a special weapon.
Both the bite and the tail sting of the broodling are poisonous.