Ki-rin (CR 18)
Huge Magical Beast
Alignment: Always lawful good
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: Listen +22 and Spot +22
Languages: Telepathy 100 ft.
AC: 25 (-2 size, +4 Dex, +13 natural), touch 12, flat-footed 21
Hit Dice: 12d10+60 (126 hp)
Fort +13, Ref +14, Will +11
Speed: 60 ft., fly 120 ft. (good)
Space: 15 ft./10 ft.
Base Attack +12; Grapple +16
Attack: Horn +21 melee, 2 hooves +13 melee
Full Attack: Horn +21 melee, 2 hooves +13 melee
Damage: Horn 2d6+11, hoof 1d6+4
Special Attacks/Actions: Spells
Abilities: Str 26, Dex 18, Con 20, Int 19, Wis 21, Cha 23
Special Qualities: Spell-like abilities, telepathy, detect thoughts, SR 28
Feats: Alertness; Blind-fight; Flyby Attack; Iron Will; Lightning Reflexes
Skills: Concentration +20, Diplomacy +8, Knowledge (arcana) +19, Listen +22, Sense Motive +20, Spellcraft +21, and Spot +22
Advancement: 13-24 HD (Huge); 25-36 HD (Gargantuan)
Climate/Terrain: Any land
Spells: A ki-rin casts spells as an 18th-level sorcerer. The save DC is 16 + spell level.
Spell-like Abilities: At will - astral projection (self plus 50 pounds of objects only), call lightning, control weather, etherealness (self plus 50 pounds of objects only), gaseous form, permanent image, wind walk. Once per day, a ki-rin can use a permanent creation ability that can create nutritious food and beverages for 2d12 people, 32 cubic feet of soft goods (cloth, pillows, blankets, clothing), or 18 cubic feet of wooden items. These creations are permanent, but otherwise similar to the major creation spell. Alternatively, the ki-rin can create metal items with a total weight up to 400 pounds, but such items last only ten times as long as similar items created with major creation.
A ki-rins' spell-like abilities are as the spells cast by an 18th-level sorcerer (save DC 16 + spell level).
Telepathy (Su): A ki-rin can communicate telepathically with any creature within 100 feet that has a language.
Detect Thoughts (Su): A ki-rin can continuously detect thoughts as the spell cast by a 12th-level sorcerer (DC 18). This ability is always active.
Ki-rins are peaceable creatures, said to be among the most noble and virtuous of beasts. They avoid combat except with the most evil of spirit creatures. If attacked, they often choose to deal subdual damage (suffering a -4 penalty to their attack rolls), abandoning unconscious opponents to their fates.
A ki-rin's horn is a +3 magic weapon, though its power disappears if it is removed.