Ivory Champion (CR 13)
Alignment: Always neutral
Initiative: +1 (Dex)
Languages: Cannot speak
AC: 28 (-1 size, +1 Dex, +18 natural), touch 10, flat-footed 27
Hit Dice: 20d10 (130 hp)
Fort +6, Ref +7, Will +6
Speed: 40 ft.
Space: 10 ft./10 ft.
Base Attack +15; Grapple +26
Attack: +1 holy greatsword +22/+17/+12 melee or 2 slams +21 melee
Full Attack: +1 holy greatsword +22/+17/+12 melee or 2 slams +21 melee
Damage: +1 holy greatsword 3d6+10/19-20 plus 2d6 against evil, 2 slams 1d6+7
Special Attacks/Actions: aligned strike (good), magic strike
Abilities: Str 25, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Item bound
Feats: Improved Toughness
Skills: Jump +11
Climate/Terrain: Any land and underground
The figurine is a miniature statuette of an armored knight adorned with symbols of good deities. It stands two inches tall.
When the figurine is tossed to the ground and the command word spoken, it expands in size, taking the form of a Large knight carved from ivory. The construct obeys and serves you. If the figurine is broken or destroyed in statuette form, it is forever ruined. If slain in construct form, it instantly reverts to a statuette and cannot be used again for 1 week. The figurine may be used once per day for up to 1 hour at a time.