Hivenest Minotaur Zombie* (CR 6)

Large Undead
Alignment: Always neutral
Initiative: -1 (-1 Dex); Senses: darkvision 60 ft., tremorsense 30 ft., Listen +0, and Spot +4

AC: 16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16
Hit Dice: 12d12 (81 hp); DR: 5/slashing
Fort +4, Ref +3, Will +8
Speed: 30 ft., cannot run
Space: 10 ft./10 ft.
Base Attack +6; Grapple +15
Attack: Gore +10 or slam +10
Damage: Gore 1d8+5, slam 1d8+5
Special Attacks/Actions:
Attack Options: hivenest attack (2d6 plus poison)
Abilities: Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1
Special Qualities: hivedeath, hivenest distraction, single actions only, undead traits, Immune to ability damage, ability drain, critical hits, energy drain, mind-affecting, nonlethal damage, poison, sleep, paralysis, stunning, disease, death effects, necromancy
Feats: Toughness
Skills: Listen +0 and Spot +4
Advancement: -
Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None

Source: Dungeonscape

A carpet of squirming centipedes crawls through the rotted flesh of this decaying minotaur.

Hivenest Attack (Ex): Any creature struck by one or more of a hivenest minotaur zombie's slam attacks is dealt 2d6 points of damage plus poison (Injury, Fort DC 13, 1d4 Dex/1d4 Dex) from the centipedes' swarm attack at the end of the hivenest zombie's turn. Any effect that reduces or negates swarm attack damage, such as damage reduction, is applied separately to both the natural weapon attack and the swarm attack.

Hivenest Distraction (Ex): Any living creature vulnerable to a hivenest attack's damage that begins its turn in a square adjacent to a hivenest minotaur zombie is nauseated for 1 round. A successful DC 13 Fortitude save negates the effect. Spellcasting or concentrating on spells while adjacent to a hivenest zombie requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a successful DC 20 Concentration check.

Hivedeath (Ex): If a hivenest minotaur zombie is reduced to 0 hit points, it is destroyed but the swarm that nests within it is released. One centipede swarm is immediately placed in the space previously occupied by the hivenest minotaur zombie. This swarm has full hit points, regardless of damage to the hivenest minotaur zombie, and acts independently of any control the zombie was under.