Hexton (Hierarch Modron) (CR 13)

Large Outsider
Alignment: Always lawful neutral
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +18, and Spot +18
Languages: Telepathy 216 miles

AC: 27 (-1 size, +3 Dex, +15 natural), touch 12, flat-footed 24
Hit Dice: 14d8+42 (105 hp); DR: 30/magic
Fort +12, Ref +12, Will +13
Speed: 30 ft., fly 30 ft. (average)
Space: 5 ft./10 ft.
Base Attack +14; Grapple +13
Attack: 2 slams +16 melee, 4 claws +14 melee
Full Attack: 2 slams +16 melee, 4 claws +14 melee
Damage: Slam 2d6+3, claw 2d4+1
Special Attacks/Actions: Spell-like abilities, spells
Abilities: Str 16, Dex 16, Con 17, Int 17, Wis 19, Cha 19
Special Qualities: psionics immunity, modron qualities, resistances, SR 23
Feats: Alertness; Blind-fight; Improved Initiative; Multiattack
Skills: Concentration +17, Diplomacy +21, Gather Information +15, Hide +10, Knowledge (any two) +11, Knowledge (planes) +13, Listen +18, Search +13, Sense Motive +13, Spellcraft +14, Spot +18, and Survival +12
Advancement: 15-42 HD (Large)
Climate/Terrain: Any land
Organization: Solitary or battalion (12-48 pentadrones)
Treasure/Possessions: None

Source: Converted

Spell-like Abilities: At will -- clairaudience/clairvoyance, command, dimension door, teleport without error (self plus 50 pounds of objects only), and wall of force. These abilities are as the spells cast by an 18th-level sorcerer (save DC 14 + spell level).

Spells: A hexton can replicate cleric spells as 18th-level casters (save DC 14 + spell level). A hexton has access to the domains of Law, Protection, and War.

Psionics Immunity (Ex): Immune to all psionic attacks.

Resistances (Ex): Acid, cold, and fire resistance 10.

Modron Qualities (Ex): Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits.

Telepathy (Su): Hextons can communicate telepathically with any creature within 216 miles that has a language.