Hadozee First Mate (CR 3)

Medium Humanoid (Hadozee)
Alignment: Often neutral
Initiative: +2 (Dex)
Languages: Common, Hadozee

AC: 16 (+2 Dex, +4 masterwork chain shirt), touch 12, flat-footed 14
Hit Dice: 3d8+3 (20 hp)
Fort +4, Ref +5, Will +1
Speed: 30 ft., glide 40 feet (poor)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Cutlass +6 melee
Full Attack: Cutlass +4 melee and cutlass +4 melee
Damage: Cutlass 1d6+1/19-20 or cutlass 1d6/19-20 (off hand)
Special Attacks/Actions: Favored enemy animals +2
Abilities: Str 12, Dex 15, Con 13, Int 8, Wis 10, Cha 14
Special Qualities: Hadozee traits, wild empathy +6 (+2 magical beasts), 3rd-Level Hadozee Ranger
Feats: Dodge; Endurance; Track; Two-Weapon Fighting; Weapon Finesse; Weapon Focus (cutlass)
Skills: Balance +6, Climb +10, Handle Animal +8, Knowledge (nature) +7, Profession (sailor) +6, and Survival +6
Advancement: By character class
Climate/Terrain: Warm forest, seagoing
Organization: Solitary, gang (2-4), or crew (11-20 plus 2 mates of 3rd level plus 1 captain of 5th level and 5-8 noncombatant cabin boys)
Treasure/Possessions: Standard

Source: Stormwrack

Though normally peaceful, hadozee enjoy a good scrap and a friendly brawl. When combat breaks out in their vicinity, they usually join in with gusto. Hadozee are fond of scrambling up to seize the high ground, then leaping or gliding down on top of their opponents. They prefer nonlethal fights to blood-baths and seldom hold grudges.