Hadozee (CR 1/2)
AC: 13 (+3 studded leather), touch 10, flat-footed 13
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +0, Will -1
Speed: 30 ft., glide 40 feet (poor)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Falchion +2 melee or javelin +1 ranged
Full Attack: Falchion +2 melee or javelin +1 ranged
Damage: Falchion 2d4+1/18-20, javelin 1d6+1
Special Attacks/Actions: -
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Special Qualities: Hadozee traits, 1st-level Warrior
Feats: Dodge; Mobility
Skills: Balance +4, Climb +9, and Profession (sailor) +1
Advancement: By character class
Climate/Terrain: Warm forest, seagoing
Organization: Solitary, gang (2-4), or crew (11-20 plus 2 mates of 3rd level plus 1 captain of 5th level and 5-8 noncombatant cabin boys)
Though normally peaceful, hadozee enjoy a good scrap and a friendly brawl. When combat breaks out in their vicinity, they usually join in with gusto. Hadozee are fond of scrambling up to seize the high ground, then leaping or gliding down on top of their opponents. They prefer nonlethal fights to blood-baths and seldom hold grudges.
- Gliding: A hadozee can use its wings to glide, negating any damage from a fall of any height and allowing travel 20 feet horizontally for every 5 feet of descent. A hadozee glides at a speed of 40 feet (poor maneuverability).
- +4 racial bonus on Balance and Climb checks. Hadozee do not lose their Dexterity bonus to AC while climbing and can climb unimpeded while holding something in one hand. All hadozee have access to Profession (sailor) as a class skill whatever their actual class.