Golem, Wax (CR 2)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision
Languages: Cannot speak
AC: 15 (+5 natural), touch 10, flat-footed 15
Hit Dice: 2d10+20 (31 hp)
Fort +0, Ref +0, Will +0
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +4
Attack: Slam +4 melee
Full Attack: 2 slams +4 melee
Damage: Slam 1d10+3
Special Attacks/Actions: -
Abilities: Str 16, Dex 10, Con -, Int -, Wis 11, Cha 1
Special Qualities: Construct traits, lifelike, magic immunity, melt down
Skills: Disguise +10 (+5 if made to look like a specific individual)
Advancement: 4-6 HD (Medium)
Climate/Terrain: Any land
Organization: Solitary or gang (3-4)
Lifelike(Ex): Wax golems can appear exceptionally lifelike from a distance. The wax golem effectively receives a +15 racial bonus on any Disguise skill check to conceal its true nature. This bonus is reduced to +10 if made to look like a specific individual. Any creature succeeding on an opposed Spot check sees the true nature of the golem. Ignore penalties for gender, race, and age category, but the Spot check bonuses for seeing through the disguise of a known individual apply. Once created, a wax golem's appearance cannot be changed.
Magic Immunity (Ex): A wax golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature as noted below.
Fire damage (whether magical or not) slows the golem for 3 rounds (as the spell). Fabricate allows the caster to permanently alter the appearance of the golem (although a new Craft check is required as described below).
Melt Down (Ex): When a wax golem is destroyed it melts into a pool of liquid wax that quickly dissolves completely, leaving only clothes and accessories behind.
Wax golems have only basic combat abilities, but they often have the element of surprise to give them an advantage.