Golem, Tin (CR 3)

Medium Construct
Alignment: Always neutral
Initiative: +0; Senses: Spot +3
Languages: Cannot speak


AC: 19 (+7 natural, +2 shield), touch 10, flat-footed 17
Hit Dice: 3d10+23 (39 hp)
Fort +1, Ref +1, Will +1
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Masterwork heavy mace +5 melee
Full Attack: Masterwork heavy mace +5 melee
Damage: Masterwork heave mace 1d8+2
Special Attacks/Actions: -
Abilities: Str 14, Dex 10, Con -, Int 5, Wis 11, Cha 1
Special Qualities: Construct traits, craftsmanship, magic immunity, proficiency, speech
Feats: Skill Focus (Craft [weaponsmithing]); Toughness
Skills: Climb +5, Craft (weaponsmithing) +6, Profession (miner) +6, and Spot +3
Advancement: 4-6 HD (Medium); 7-12 HD (Large)
Climate/Terrain: Any land
Organization: Solitary, pair, or gang (3-4)
Treasure/Possessions: None

Source: Dragon #341

Craftsmanship (Ex): Because tin golems have basic intelligence and their limbs are more flexible than typical constructs, tin golems are able to perform complex tasks such as woodcutting, weaponsmithing, or building. All tin golems have 6 ranks in two Craft or Profession skills chosen by their creator. These ranks are in addition to any ranks gained from Hit Dice or class levels.

Magic Immunity (Ex): A tin golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature as noted below.

Rusting grasp affects the creature normally. Any magical attack that deals electricity damage slows the creature (as the spell) for 3 rounds with no saving throw allowed.

Proficiency (Ex): Tin golems do not have the powerful fists of other golems and are better suited to wielding weapons such as swords, maces, or axes. Tin golems are proficient with all simple and martial weapons and all shields (except tower shields).

Speech (Ex): Unlike most golems, tin golems are capable of speech, although their speech is halting and monotonous.

Tin golems are not specialized in combat and they are more likely to be found in workshops or guilds than in the front lines of battle. Their proficiency with weapons and shields, however, allows them to use some of the items they have been given or have constructed themselves.