Golem, Paper (CR 1)

Small Construct
Alignment: Always neutral
Initiative: +5 (Dex); Senses: low-light vision
Languages: Cannot speak

AC: 16 (+5 Dex, +1 size), touch 16, flat-footed 11
Hit Dice: 2d10+10 (21 hp)
Fort +0, Ref +5, Will +0
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Slash +1 melee
Full Attack: 2 Slashes +1 melee
Damage: Slash 1d6-1/18-20/x3
Special Attacks/Actions: Augmented critical
Abilities: Str 8, Dex 20, Con -, Int -, Wis 11, Cha 1
Special Qualities: Construct traits, magic immunity, vulnerability to fire, vulnerability to slashing
Feats: -
Skills: -
Advancement: 3-4 HD (Small); 5-6 HD (Medium)
Climate/Terrain: Any land
Organization: Solitary, pair, gang (3-4), or ream (10-20)
Treasure/Possessions: None

Source: Dragon #341

Augmented Critical (Ex): The arms of a paper golem are razor thin, allowing it to make lethal attacks. A paper golem threatens a critical hit on a natural 18-20, and if successful deals X3 damage.

Immunity to Magic (Ex): A paper golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature as noted below.

Any spell that deals fire damage affects the golem normally and deals extra damage. Any spell that creates at least 1 gallon of water on the creature slows the golem (as the spell) for 1d6 rounds.

Vulnerable to Fire: Paper golems are particularly susceptible to the effects of fire. A paper golem takes half again as much (+50%) damage from fire, regardless of whether it succeeds on a saving throw. In addition, any paper golem damaged by a fire effect catches on fire and takes extra fire damage equal to half the initial damage in the following round.

Vulnerable to Slashing: Paper golems can be easily shredded with any slashing weapon, and they take half again as much (+50%) damage from such attacks.

While paper golems are extremely fragile, their lack of weight makes them incredibly agile and difficult to strike. Paper golems are also particularly dangerous in large numbers, as even the most stalwart of opponents can begin to falter under a relentless series of stinging cuts.