Golem, Fang (CR 6)

Large Construct
Alignment: Always neutral
Initiative: +3(Dex); Senses: darkvision 60 ft., low-light vision, Listen +0, and Spot+0
Languages: understands creators orders


AC: 20 (-1 size, +3 Dex, +8 natural), touch 12, flat-footed 17
Hit Dice: 8d10+30 (74 hp); DR: 5/adamantine or bludgeoning
Fort +2, Ref +5, Will +2
Speed: 30 ft.
Space: 10 ft., reach 5 ft.
Base Attack +6; Grapple +14
Attack: Melee 2 claws +9 each (2d6+4)
Ranged spikes +8 (2d6+4)
Special Attacks/Actions: spikes
Attack Options: verdant surge
Abilities: Str 19, Dex 17, Con -, Int -, Wis 11, Cha 1
Special Qualities: Immune: construct immunities, magic
Weakness sonic (see immunity to magic)
Feats:
Skills: Listen +0 and Spot+0
Advancement: 9-15 HD (Large); 16-30 HD (Huge)
Climate/Terrain: Any
Organization:
Treasure/Possessions: Special

Source: Monster Manual IV

Immunity to Magic (Ex): A fang golem is immune to any spell or spell-like ability that allows spell resistance, except shout or greater shout and any orb of sound spell.

Any magical attack against a fang golem that deals cold damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points, up to a maximum of twice its full normal hit point total. These temporary hit points last for up to 1 hour. A fang golem gets no saving throw against magical attacks that deal cold damage.

Verdant Surge (Su): Any creature hit by a fang golem's melee attack or spikes ability takes a -2 penalty on saving throws made to resist the effects of a druid spell or a spell or ability from a fey creature. This effect lasts for 1 minute.

Spikes (Ex): A fang golem can launch a volley of spikes to a range of 80 feet with no range increment. All targets must be within 30 feet of each other. A fang golem can use this ability up to five times in any 24-hour period.

Death Throes (Ex): When killed, a fang golem explodes in a 20-foot-radius burst that deals 8d6 points of piercing damage to everything in the area (Reflex DC 14 half). The save DC is Constitution-based.