Golden Protector (CR 13)
Alignment: Always lawful good
Initiative: +3; Senses: darkvision 60 ft., low-light vision, Listen +18, and Spot +20
AC: 29 (-1 size, +3 Dex, +14 natural, +2 bracers of armor +2, +1 ring of protection +1), touch 13, flat-footed 26
Hit Dice: 10d12+60 (125 hp); DR: 5/magic
Fort +13, Ref +12, Will +10
Speed: 30 ft., fly 60 ft. (average)
Space: 10 ft./5 ft.
Base Attack +10; Grapple +23
Attack: Claw +19 melee
Full Attack: Claw +19 melee and bite +13 melee
Damage: Bite 1d8+4, Claw 1d6+9
Special Attacks/Actions: Breath weapon, pounce, smite evil, rake 1d6+4, spells
Abilities: Str 28, Dex 17, Con 22, Int 18, Wis 20, Cha 18
Special Qualities: immunity to fire, magic sleep effects and paralysis, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, spell-like abilities, SR 15 (Half-dragon celestial lammasu)
Feats: Blind-Fight; Iron Will; Lightning Reflexes; Weapon Focus (claw)
Skills: Concentration +19, Diplomacy +19, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +18, Search +17, Sense Motive +18, Spellcraft +19, Spot +20, and Survival +18 (+20 other planes and following tracks)
Advancement: 11-30 HD (Huge)
Climate/Terrain: Seven Mounting Heavens of Celestia
(Celestial Half-Dragon Lammasu)
The golden protector’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Breath Weapon (Su): 30-foot cone, 1/day, damage 6d8 fire, Reflex DC 21 half.
Smite Evil (Su): Once per day a golden protector can make a normal melee attack to deal an extra 10 points of damage against an evil opponent.
Typical Cleric Spells Prepared (6/7/5/4/3; save DC 15 + spell level):
0 - detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor (2), entropic shield, protection from evil*; 2nd—aid*, bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil*, remove curse; 4th—dismissal, holy smite*, neutralize poison.
*Domain spell. Domains: Good and Healing.
Rake (Ex): Attack bonus +19 melee, damage 1d6+4.
Possessions: Bracers of armor +2, ring of protection +1. (Different golden protectors may have different possessions.)