Goatfolk (Ibixian) (CR 2)

Medium Monstrous Humanoid
Alignment: Usually neutral
Initiative: +0; Senses: darkvision 60 ft., Listen +4, and Spot +4
Languages: Common, Ibixian

AC: 15 (+2 natural, +3 studded leather), touch 10, flat-footed 15
Hit Dice: 3d8+3 (16 hp)
Fort +2, Ref +3, Will +2
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +5
Attack: Greataxe +6 melee or head butt +5 melee
Full Attack: Greataxe +6 melee and head butt +0 melee
Damage: Greataxe 1d12+3/x3, head butt 1d6+1
Special Attacks/Actions: -
Abilities: Str 15, Dex 11, Con 13, Int 8, Wis 8, Cha 10
Special Qualities: pack fervor
Feats: Alertness; Weapon Focus (greataxe)
Skills: Intimidate +4, Listen +4, and Spot +4
Advancement: 4-6 HD (Medium); 7-9 HD (Large)
Climate/Terrain: Temperate plains
Organization: Solitary, pair, brawl (3-5), or pack (21-30 plus 25% noncombatants plus 1 adept, cleric, or sorcerer of 3rd or 4th level and 1 barbarian of 4th or 5th level)
Treasure/Possessions: Standard

Source: Monster Manual III

Pack Fervor (Ex): An ibixian loves to brawl with or along-side others of its kind. Doing this increases its enjoyment of the fight and adds ferocity to its attacks. When an ibixian is within 30 feet of another goatfolk, it gains a +2 morale bonus on attack rolls and damage rolls and a +4 morale bonus on saving throws against fear effects.

Skills: Goarfolk have a +4 racial bonus on Intimidate checks.

Goatfolk enjoy melee combat. They often start fights for the sheer pleasure of fighting.