Gloomwing (CR 5)
Large Magical Beast
Alignment: Always neutral
Initiative: +3 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +4, and Spot +5
AC: 17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
Hit Dice: 5d10+5 (32 hp)
Fort +5, Ref +6, Will +2
Speed: Fly 40 ft. (average)
Space: 10 ft./5 ft.
Base Attack +5; Grapple +4
Attack: 2 claws +6 melee, bite +1 melee
Full Attack: 2 claws +6 melee, bite +1 melee
Damage: Claw 1d4, bite 1d8
Special Attacks/Actions: Confusion, weakness, improved grab, tear, summon gloomwings
Abilities: Str 11, Dex 16, Con 13, Int 2, Wis 12, Cha 10
Feats: Weapon Focus (claw)
Skills: Hide +0*, Listen +4, and Spot +5
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Climate/Terrain: Temperate and warm land
Treasure/Possessions: None (ivory mandibles are worth 25 gp)
Confusion (Ex): Any creature viewing the moth squarely from above or below must succeed at a Will save (DC 12) or be affected by confusion as cast by a 6th-level sorcerer.
Weakness (Ex): The gloomwing emits a scent in a 30-foot radius that deals 1d2 points of temporary Strength damage each round a creature is within range unless a Fortitude save (DC 13) is made. Once a successful save is made, that creature cannot be affected by the pheromone from that gloomwing for one day.
Improved Grab (Ex): To use this ability, the gloomwing must hit an opponent with a claw attack.
Tear (Ex): A gloomwing automatically hits a held opponent with all its melee attacks each round it maintains the hold.
Summon Gloomwings (Ex): The pheromone emitted by a gloomwing has a 20% chance per round (not cumulative) of attracting 1d4 additional gloomwings.
*A gloomwing receives a +8 racial bonus on Hide checks in areas covered in darkness.
Gloomwings normally swoop to the attack. The gloomwing will hover, biting and flailing with its two front claws. During the second and each successive round of combat, the moth emits a potent pheromone that can attract other gloomwings and can cause weakness in any non-insect.
The Gloomwing first appeared in the Monster Manual II (Gary Gygax, 1983).